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abstract

Using Touch and Sound to Program Scratch

Published:22 February 2019Publication History

ABSTRACT

Computer Science in K-12 is continuing to become more prevalent. Because learning syntax and debugging can be burdensome, many teachers in K-12 use block languages to teach their students. Block languages, such as Scratch, allow students to focus on simple programming concepts and logic, and therefore, make computer programming easier and more approachable to students. However, block languages are not accessible to students with visual impairments because of block-environments' high dependence on visual aspects. CodeBox64 is a possible solution, offering a tactile approach to input. It is a peripheral device containing six buttons. Four of them allow users to control the mouse, and the other two allow users to select different menus and drag and join the blocks in the block editor. As users navigate through the block programming language, CodeBox64 generates auditory cues to indicate the name of the block when the mouse lands on it. In order to test the usability and efficiency of CodeBox64, an experiment was designed and conducted. It required the use of CodeBox64 to access Scratch and complete three small programs ten times without looking at the screen. The purpose of the evaluation was primarily to test that the device was working as intended with three test cases, and the results showed CodeBox64 functioned properly with all cases.

References

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  1. Using Touch and Sound to Program Scratch

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              • Published in

                cover image ACM Conferences
                SIGCSE '19: Proceedings of the 50th ACM Technical Symposium on Computer Science Education
                February 2019
                1364 pages
                ISBN:9781450358903
                DOI:10.1145/3287324

                Copyright © 2019 Owner/Author

                Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

                Publisher

                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 22 February 2019

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                SIGCSE '19 Paper Acceptance Rate169of526submissions,32%Overall Acceptance Rate1,595of4,542submissions,35%

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