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abstract

Using Music to Foster Engagement in Introductory Computing Courses

Published:22 February 2019Publication History

ABSTRACT

The importance of imaginative assignments and innovative curriculum design in computer science (CS) education has been researched for some time now. In this poster, the authors discuss an interdisciplinary K12 informal education course called Computational Thinking in Music. The goal is to engage students in computer science by prioritizing personal expression, creativity, and aesthetics. The research includes a creative curriculum based on modeling theory of evidence-based pedagogical research, and an empirical one: by the time of the SIGCSE Symposium, the authors expect to have comparative results for control courses, where active learning curriculum was not used at all, as well as for the course with active learning curriculum. The Computational Thinking in Music course intends to broaden the number of individuals, particularly from underrepresented groups, who show interest and persist in the field of computer science through the use of student's intrinsic interests. Specifically, this study built an authentic STEAM learning environment through the use of EarSketch (https://earsketch.gatech.edu/landing) and Scratch (https://scratch.mit.edu/) two creative computing programs. The poster will display our findings in a creative fashion convenient for drawing informative conclusions. Two measures are used in assessing the effectiveness of creative curriculum: student scores on typical assessment instruments and student perceptions on Likert scales. Thus far the data are remarkably consistent over the various settings and indicates that participants of this camp benefitted more from an authentic learning environment allowing for music, creativity, and imagination than from a more traditional computing camp without the addition of musical concepts.

References

  1. Ruthmann, Alex and Heines, Jesse M. and Greher, Gena R. and Laidler, Paul and Saulters,II, Charles, Teaching Computational Thinking Through Musical Live Coding in Scratch. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Siva, Sebastien and Im, Tacksoo and McKlin, Tom and Freeman, Jason and Magerko, Brian, Using Music to Engage Students in an Introductory Undergraduate Programming Course for Non-Majors. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Using Music to Foster Engagement in Introductory Computing Courses

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    • Published in

      cover image ACM Conferences
      SIGCSE '19: Proceedings of the 50th ACM Technical Symposium on Computer Science Education
      February 2019
      1364 pages
      ISBN:9781450358903
      DOI:10.1145/3287324

      Copyright © 2019 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 22 February 2019

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      • abstract

      Acceptance Rates

      SIGCSE '19 Paper Acceptance Rate169of526submissions,32%Overall Acceptance Rate1,595of4,542submissions,35%

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