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Mobile Augmented Reality Adaptation through Smartphone Device Based Hybrid Tracking to Support Cultural Heritage Experience

Published: 18 October 2018 Publication History

Abstract

In this paper, we exploit the advent of new technologies present in Smartphone device to implement a Mobile Augmented Reality (MAR) application that uses a hybrid tracking which combines two modes of augmented reality technology namely: image-based and location-based in order to bring the kind of information-rich and adaptive to the real world where the user stands. In spite of the proliferation of MAR available prototypes, the relevant literature still lacks studies combining both modes of AR in one application. In the other hand, visiting Points of Interests (POIs) in cultural heritage is a self-learning experience expecting to promote visitors' interests in heritage sites. This paper aims to shed light on the potential of hybrid AR approach for assisting mobile guidance applications. Herein, we introduce Seraj, a mobile augmented reality tour guide that supports adaptive content provision and navigation features to pilgrims in heritage cultural visit of Al-Madinah sites (Saudi-Arabia). Indeed, with such environment, the visitor is continuously on move. S/he can be in different situations with different contexts such as walking in her/his pathway along a city where s/he needs indications about POIs nearby (Location-based mode is suitable) or in front of a particular POI (Image-based mode is suitable). To the best of the researchers' knowledge, this is the first implementation of MAR application that attempts to address and improve AR adaptation using hybrid tracking in cultural heritage.

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Cited By

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  • (2024)Mobile AR Interaction Design Patterns for Storytelling in Cultural Heritage: A Systematic ReviewMultimodal Technologies and Interaction10.3390/mti80600528:6(52)Online publication date: 17-Jun-2024
  • (2024)Evaluating the Impact of Presentation on Learning and Narrative in AR of Cultural HeritageIEEE Access10.1109/ACCESS.2024.336569612(25876-25887)Online publication date: 2024
  • (2022)A Literature Review of User Studies in Extended Reality Applications for Archaeology2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00023(92-101)Online publication date: Oct-2022
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  1. Mobile Augmented Reality Adaptation through Smartphone Device Based Hybrid Tracking to Support Cultural Heritage Experience

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    cover image ACM Other conferences
    ICSDE'18: Proceedings of the 2nd International Conference on Smart Digital Environment
    October 2018
    214 pages
    ISBN:9781450365079
    DOI:10.1145/3289100
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 18 October 2018

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    Author Tags

    1. Augmented Reality
    2. Cultural Heritage
    3. Hybrid Tracking
    4. Smartphone

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    ICSDE'18 Paper Acceptance Rate 32 of 80 submissions, 40%;
    Overall Acceptance Rate 68 of 219 submissions, 31%

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    Cited By

    View all
    • (2024)Mobile AR Interaction Design Patterns for Storytelling in Cultural Heritage: A Systematic ReviewMultimodal Technologies and Interaction10.3390/mti80600528:6(52)Online publication date: 17-Jun-2024
    • (2024)Evaluating the Impact of Presentation on Learning and Narrative in AR of Cultural HeritageIEEE Access10.1109/ACCESS.2024.336569612(25876-25887)Online publication date: 2024
    • (2022)A Literature Review of User Studies in Extended Reality Applications for Archaeology2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00023(92-101)Online publication date: Oct-2022
    • (2022)Solving Hajj and Umrah Challenges Using Information and Communication Technology: A SurveyIEEE Access10.1109/ACCESS.2022.319085310(75404-75427)Online publication date: 2022
    • (2022)Gamified Mobile Sensing Storytelling Application for Enhancing Remote Cultural Experience and EngagementInternational Journal of Human–Computer Interaction10.1080/10447318.2022.214412140:6(1383-1396)Online publication date: 14-Nov-2022

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