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From HCI to HCI-Amusement: Strategies for Engaging what New Technology Makes Old

Published: 02 May 2019 Publication History

Abstract

Notions of what counts as a contribution to HCI continue to be contested as our field expands to accommodate perspectives from the arts and humanities. This paper aims to advance the position of the arts and further contribute to these debates by actively exploring what a "non-contribution" would look like in HCI. We do this by taking inspiration from Fluxus, a collective of artists in the 1950's and 1960's who actively challenged and reworked practices of fine arts institutions by producing radically accessible, ephemeral, and modest works of "art-amusement." We use Fluxus to develop three analogous forms of "HCI-amusements," each of which shed light on dominant practices and values within HCI by resisting to fit into its logics.

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cover image ACM Conferences
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
May 2019
9077 pages
ISBN:9781450359702
DOI:10.1145/3290605
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Published: 02 May 2019

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  1. contributions
  2. design research
  3. fluxus
  4. hci-amusements

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  • (2024)Open Sonifications: A Manifesto for Many Ecologies of Data and SoundProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660757(2660-2674)Online publication date: 1-Jul-2024
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