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I'm a Giant: Walking in Large Virtual Environments at High Speed Gains

Published:02 May 2019Publication History

ABSTRACT

Advances in tracking technology and wireless headsets enable walking as a means of locomotion in Virtual Reality. When exploring virtual environments larger than room-scale, it is often desirable to increase users' perceived walking speed, for which we investigate three methods. (1) Ground-Level Scaling increases users' avatar size, allowing them to walk farther. (2) Eye-Level Scaling enables users to walk through a World in Miniature, while maintaining a street-level view. (3) Seven-League Boots amplifies users' movements along their walking path. We conduct a study comparing these methods and find that users feel most embodied using Ground-Level Scaling and consequently increase their stride length. Using Seven-League Boots, unlike the other two methods, diminishes positional accuracy at high gains, and users modify their walking behavior to compensate for the lack of control. We conclude with a discussion on each technique's strength and weaknesses and the types of situation they might be appropriate for.

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        cover image ACM Conferences
        CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
        May 2019
        9077 pages
        ISBN:9781450359702
        DOI:10.1145/3290605

        Copyright © 2019 ACM

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        Publication History

        • Published: 2 May 2019

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        CHI '19 Paper Acceptance Rate703of2,958submissions,24%Overall Acceptance Rate6,199of26,314submissions,24%

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