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Participatory Design of a Virtual Reality-Based Reentry Training with a Women's Prison

Published: 02 May 2019 Publication History

Abstract

This study examines the participatory design process of a virtual reality (VR) reentry training program with a women's prison. Conceptually drawing on previous work in VR exposure training, this prototype consists of guided, first-person 3D-360° video episodes that depict psychologically stressful situations that women commonly face when returning home. Critical story and production elements, including screenplay, acting, and narration, were created with incarcerated and formerly incarcerated women. The institutional, technological, and cultural restrictions of prison, combined with the tensions of making media with often exploited groups, forced adaptations of participatory design methods. The inclusion of incarcerated female voices resulted in an immersive narrative that reflects this group's specific challenges. The next phase is to evaluate its efficacy against non-immersive comparative trainings for reentry-related anxieties.

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References

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Tas Bindi. 2016. New York startup to use VR tech to rehabilitate prisoners. Retrieved from https://www.zdnet.com/article/new-york-startup-to-use-vr-tech-to-rehabilitate-prisoners/
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Erling Björgvinsson, Pelle Ehn, Per-Anders Hillgren. 2012. Agonistic participatory design: Working with marginalised social movements. CoDesign 8, 2--3: 127--144.
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Galen J. Buckwalter. 2015. The STRIVE-ONR Project: Stress Resistance in Virtual Environments. Final Report. Defense Technical Information Center, Fort Belvoir, VA. Accession Number: ADA623557.
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E. Ann Carson and Elizabeth Anderson, E. 2016. Prisoners in 2015. Report NCJ 250229. Bureau of Justice Statistics, Washington, D.C.
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Michael Casale. 2017. STRIVR Training Demonstrates Faster and More Accurate Learning Compared to Traditional Study Methods. Technical Report. Retrieved from https://www.strivr.com/wp-content/uploads/2017/04/STRIVR-techReport_final_long.pdf
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Stephanie Covington. 2002. A woman's journey home: Challenges for female offenders and their children. In Proceedings of "From Prisons to Home" Conference. Urban Institute, Washington, DC.
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Matthew Durose, Alexia Cooper, Howard Snyder. 2014. Recidivism of Prisoners Released in 30 States in 2005: Patterns from 2005 to 2010. Report NCJ 244205. Bureau of Justice Statistics, Washington, D.C.
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Helen Farley. 2018. Using 3D worlds in prison: Driving, learning and escape. Journal of Virtual Worlds Research 11, 1: 1--11.
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Kathrin Friedrich. 2016. Therapeutic media: Treating PTSD with virtual reality exposure therapy. MediaTropes 6, 1: 86--113.
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Bonnie L. Green, Jeanne Miranda, Anahita Daroowalla, Juned Siddique. 2005. Trauma exposure, mental health functioning, and program needs of women in jail. Crime and Delinquency 51, 1: 133--151.
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Nicole Lewis. 2018. A View of Tomorrow. Retrieved July 26, 2018 from https://www.themarshallproject.org/2018/07/17/a-viewof-tomorrow
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Michael Madary and Thomas K. Metzinger. 2016. Real virtuality: a code of ethical conduct. Front. Robot. AI 3: 3.
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Albert Rizzo. 2017. BRAVEMIND: Advancing the Virtual Iraq/Afghanistan PTSD Exposure Therapy for MST. Annual Report. Defense Technical Information Center, Fort Belvoir, VA. Accession Number: ADA636987.
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Sanne Verbaan, Clair Aldington, Roisin McNaney, Jayne Wallace. 2018. Potentials of HCI for Prisons and Incarcerated Individuals. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (p. SIG17).

Cited By

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  • (2024)Between Two Worlds: Analysing the Effects of Immersive and Non-Immersive Prototyping for Participatory DesignProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660715(2198-2212)Online publication date: 1-Jul-2024
  • (2024)From Prisons to Programming: Fostering Self-Efficacy via Virtual Web Design Curricula in Prisons and JailsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642717(1-13)Online publication date: 11-May-2024
  • (2023)Designing immersive stories with novice VR creators: a study of autobiographical VR storytelling during the COVID-19 pandemicFrontiers in Virtual Reality10.3389/frvir.2023.11747014Online publication date: 14-Jul-2023
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cover image ACM Conferences
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
May 2019
3673 pages
ISBN:9781450359719
DOI:10.1145/3290607
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 02 May 2019

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Author Tags

  1. exposure training
  2. participatory design
  3. prisoners
  4. reentry
  5. virtual reality

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CHI '19
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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2024)Between Two Worlds: Analysing the Effects of Immersive and Non-Immersive Prototyping for Participatory DesignProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660715(2198-2212)Online publication date: 1-Jul-2024
  • (2024)From Prisons to Programming: Fostering Self-Efficacy via Virtual Web Design Curricula in Prisons and JailsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642717(1-13)Online publication date: 11-May-2024
  • (2023)Designing immersive stories with novice VR creators: a study of autobiographical VR storytelling during the COVID-19 pandemicFrontiers in Virtual Reality10.3389/frvir.2023.11747014Online publication date: 14-Jul-2023
  • (2022)Understanding Engagement With Forensic Smartphone Apps: The Service Design Engagement ModelInternational Journal of Offender Therapy and Comparative Criminology10.1177/0306624X22110632368:10-11(1106-1123)Online publication date: 22-Jun-2022
  • (2022)Foregrounding Women's Safety in Mobile Social Matching and Dating AppsProceedings of the ACM on Human-Computer Interaction10.1145/35675597:GROUP(1-25)Online publication date: 29-Dec-2022
  • (2022)Design considerations for a digital service to support prison leaversProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533567(504-516)Online publication date: 13-Jun-2022
  • (2022)A Fast Track to Knowledge: Using Virtual Reality for Learning in PrisonsHistories and Philosophies of Carceral Education10.1007/978-3-030-86830-7_11(229-251)Online publication date: 28-Sep-2022
  • (2021)Therapeutic virtual reality in prison: Participatory design with incarcerated womenNew Media & Society10.1177/146144482199313123:8(2210-2229)Online publication date: 21-Aug-2021
  • (2021)Immersive Video Sketching: Low-Fidelity Extended Reality Prototyping for EveryoneProceedings of the 24th International Academic Mindtrek Conference10.1145/3464327.3464330(165-175)Online publication date: 1-Jun-2021
  • (2021)“This is the story of me”: Designing audiovisual narratives to support reflection on cancer journeysProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462005(1031-1045)Online publication date: 28-Jun-2021
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