skip to main content
10.1145/3290607.3311770acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
abstract

Deep Reality: Towards Increasing Relaxation in VR by Subtly Changing Light, Sound and Movement Based on HR, EDA, and EEG

Published: 02 May 2019 Publication History

Abstract

We present an interactive Virtual Reality (VR) experience that uses biometric information for reflection and relaxation. We monitor in real-time brain activity using a modified version of the Muse EEG and track heart rate (HR) and electro dermal activity (EDA) using an Empatica E4 wristband. We use this data to procedurally generate 3D creatures and change the lighting of the environment to reflect the internal state of the viewer in a set of visuals depicting an underwater audiovisual composition. These 3D creatures are created to unconsciously influence the body signals of the observer via subtle pulses of light, movement and sound. We aim to decrease heart rate and respiration by subtle, almost imperceptible light flickering, sound pulsations and slow movements of these creatures to increase relaxation.

Supplementary Material

SRT File (vs03vc.srt)
Video figure captions
MP4 File (vs03.mp4)
Supplemental video

Cited By

View all
  • (2024)Mixed Reality for a collective and adaptive mental health metaverseFrontiers in Psychiatry10.3389/fpsyt.2023.127278314Online publication date: 5-Jan-2024
  • (2024)Exploring an Extended Reality Floatation Tank Experience to Reduce the Fear of Being in WaterProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642285(1-17)Online publication date: 11-May-2024
  • (2023)Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank SystemProceedings of the ACM on Human-Computer Interaction10.1145/36110567:CHI PLAY(948-975)Online publication date: 4-Oct-2023
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
May 2019
3673 pages
ISBN:9781450359719
DOI:10.1145/3290607
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 May 2019

Check for updates

Author Tags

  1. affective computing
  2. bci
  3. biofeedback.
  4. interactive
  5. physiological signals
  6. relaxation
  7. virtual reality
  8. well-being

Qualifiers

  • Abstract

Conference

CHI '19
Sponsor:

Acceptance Rates

Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

Upcoming Conference

CHI 2025
ACM CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)55
  • Downloads (Last 6 weeks)6
Reflects downloads up to 14 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Mixed Reality for a collective and adaptive mental health metaverseFrontiers in Psychiatry10.3389/fpsyt.2023.127278314Online publication date: 5-Jan-2024
  • (2024)Exploring an Extended Reality Floatation Tank Experience to Reduce the Fear of Being in WaterProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642285(1-17)Online publication date: 11-May-2024
  • (2023)Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank SystemProceedings of the ACM on Human-Computer Interaction10.1145/36110567:CHI PLAY(948-975)Online publication date: 4-Oct-2023
  • (2023)Demonstrating Fluito: A playful floatation tank experienceExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3583908(1-4)Online publication date: 19-Apr-2023
  • (2023)Adaptive Virtual NeuroarchitectureEveryday Virtual and Augmented Reality10.1007/978-3-031-05804-2_9(227-249)Online publication date: 19-Feb-2023
  • (2021)A Postphenomenological Framework for Studying User Experience of Immersive Virtual RealityFrontiers in Virtual Reality10.3389/frvir.2021.6564232Online publication date: 29-Apr-2021
  • (2021)Enhancing In-game Immersion Using BCI-controlled MechanicsProceedings of the 27th ACM Symposium on Virtual Reality Software and Technology10.1145/3489849.3489862(1-6)Online publication date: 8-Dec-2021
  • (2021)ViBreathe: Heart Rate Variability Enhanced Respiration Training for Workaday Stress Management via an Eyes-Free Tangible InterfaceInternational Journal of Human–Computer Interaction10.1080/10447318.2021.189882737:16(1551-1570)Online publication date: 16-Mar-2021
  • (2020)MofeboProceedings of Mensch und Computer 202010.1145/3404983.3410416(495-499)Online publication date: 6-Sep-2020
  • (2020)Physio-Stacks: Supporting Communication with Ourselves and Others via Tangible, Modular Physiological Devices22nd International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3379503.3403562(1-12)Online publication date: 5-Oct-2020

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media