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Confabulation Radio: Reflexive Speculation in Counterfactual Soundscape

Published: 02 May 2019 Publication History

Abstract

Material speculation through counterfactual artifacts has been an alternative approach to envisioning possible worlds in HCI. This paper further explores how false memory, or confabulation, can be a resource for enriching this constructive design approach. We conducted an explorative study to understand how personal experience of confabulation can contribute to the constitution of the body of possible worlds and to explore the potential of using mixed everyday soundscapes as a medium to trigger possible-world-experience. The result shows that these "counterfactual soundscapes" can create self-convinced experiences of counterpart self, which indicates a reflexive but fictional self across possible worlds. Based on these findings, we proposed the model of counterpart self that accounts for reflexive speculation in possible worlds and made a research artifact, the Confabulation Radio, as our attempt to inquire into this phenomenon.

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Cited By

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  • (2022)Spooky TechnologyProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533547(759-775)Online publication date: 13-Jun-2022
  • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
  • (2021)Neuromancer Workshop: Towards Designing Experiential Entanglement with Science FictionProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445273(1-17)Online publication date: 6-May-2021
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    cover image ACM Conferences
    CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
    May 2019
    3673 pages
    ISBN:9781450359719
    DOI:10.1145/3290607
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 02 May 2019

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    Author Tags

    1. autobiographical memory
    2. confabulation
    3. counterfactual soundscape
    4. counterpart self
    5. possible world
    6. speculative design

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    Cited By

    View all
    • (2022)Spooky TechnologyProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533547(759-775)Online publication date: 13-Jun-2022
    • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
    • (2021)Neuromancer Workshop: Towards Designing Experiential Entanglement with Science FictionProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445273(1-17)Online publication date: 6-May-2021
    • (2020)Designing Auditory Experiences for Technology ImaginationProceedings of the 32nd Australian Conference on Human-Computer Interaction10.1145/3441000.3441025(682-686)Online publication date: 2-Dec-2020

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