ABSTRACT
In this paper, we introduced the concept of a hybrid product which combines a digital game with physical experiences and discussed practical recommendations for hybrid products development in the domain of wildlife conservation for children. IPANDA including hardware and software applications with sensing technology was able to gather real-time environmental data and connected to one virtual wildlife experiencing environmental challenges regarding its living habits. Children who play the product can learn about the environment around them and foster wildlife protection awareness. To evaluate our conceptual system, we created a preliminary prototype and conducted user study within the semi-structured interview and Smileyometer. Our striking findings revealed IPANDA as a promising tool to serve as groundwork to encourage children to explore the physical environment and gain potential wildlife protection education.
- Association of Zoos and Aquariums. 2014. 'Enrichment'. Association of Zoos & Aquariums. Retrieved October 9 from https://www.aza.org/enrichment.Google Scholar
- Crudge, B., O'Connor, D., Hunt, M., Davis, E. O., & Browne-Nunez, C. (2016). Groundwork for effective conservation education: An example of in situ and ex situ collaboration in South East Asia. International Zoo Sourcebook, 50, 34--48.Google Scholar
- https://www.worldwildlife.org/initiatives/wildlife-conservationGoogle Scholar
- http://www.yetyet.com/Google Scholar
- Qiao Jin, Danli Wang, Fang Sun. 2018.TanCreator: A Tangible Tool for Children to Create Augmented Reality Games. UbiComp/ISWC'18 Adjunct, October 8--12, 2018, Singapore, Singapore © 2018 Copyright is held by the owner/author(s).ACM ISBN 978--1--4503--5966--5/18/10.Google Scholar
- Jackie Marsh. 2017. The internet of toys: a posthuman and multimodal analysis of connected play. Teachers College Record 119. Retrieved April 12, 2018 from http://www.tcrecord.org/Content.asp?ContentID=22073Google Scholar
- Kenton O'Hara, Tim Kindberg, Maxine Glancy, Luciana Baptista, Byju Sukumaran, Fil Kahana and Julie Rowbotham. 2007. Collecting and Sharing Location-based Content on Mobile Phones in a Zoo Visitor Experience. Computer Supported Cooperative Work 16, 1, 11--44. Google ScholarDigital Library
- Honoka Ozaki, Yasushi Matoba, Itiro Siio. 2018. Can I GetToyIn? : A Box Interface Connecting Real and Virtual Worlds.CHI'18 Extended Abstracts, April 21--26, 2018, Montreal, QC, Canada. ACM ISBN 978--1--4503--5621--3/18/04.Google Scholar
- Elize Venter, Callie Loubser.2016. An evaluation of conservation education programmes of the Uganda education center(2016).Google Scholar
- Sarah Webber, Jason Watters, Sally Sherwen, Clara Mancini, Fiona French, Kenton O'Hara. 2016.HCI Goes to the Zoo. CHI'16 Extended Abstracts, May 07--12, 2016, San Jose, CA, USA ACM 978--1--4503--4082--3/16/05.Google ScholarDigital Library
- Read, J.C., MacFarlane, S., Casey, C. 2002. Endurability, engagement and expectations: Measuring children's fun. Proceedings of Conference on Interaction Design and Children, 189--198.Google Scholar
Index Terms
- IPANDA: A Playful Hybrid Product for Facilitating Children's Wildlife Conservation Education
Recommendations
A vicious circle between children’s non-communicative smartphone use and loneliness: Parents cannot do much about it
Highlights- A two-wave panel survey among parent–child pairs.
- Non-communicative smartphone ...
AbstractChildren are increasingly using their own smartphones for communicative and non-communicative purposes. In fact, studies showed that different ways of using the smartphone might influence loneliness, and as a consequence, loneliness ...
Cyberbullying perpetration and victimization among children and adolescents: A systematic review of longitudinal studies
Highlights- A growing number of longitudinal studies have investigated factors related to cyberbullying in youth.
AbstractIn this systematic review of exclusively longitudinal studies on cyberbullying perpetration and victimization among adolescents, we identified 76 original longitudinal studies published between 2007 and 2017. The majority of them ...
Individual Differences of Children with Autism in Robot-assisted Autism Therapy
HRI '22: Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot InteractionResearch has recognized the importance of individual differences of children with Autism Spectrum Disorder (ASD) that require interventions to meet their heterogeneous needs. This relatively large-scale study investigates a robot-assisted autism therapy ...
Comments