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IPANDA: A Playful Hybrid Product for Facilitating Children's Wildlife Conservation Education

Published:02 May 2019Publication History

ABSTRACT

In this paper, we introduced the concept of a hybrid product which combines a digital game with physical experiences and discussed practical recommendations for hybrid products development in the domain of wildlife conservation for children. IPANDA including hardware and software applications with sensing technology was able to gather real-time environmental data and connected to one virtual wildlife experiencing environmental challenges regarding its living habits. Children who play the product can learn about the environment around them and foster wildlife protection awareness. To evaluate our conceptual system, we created a preliminary prototype and conducted user study within the semi-structured interview and Smileyometer. Our striking findings revealed IPANDA as a promising tool to serve as groundwork to encourage children to explore the physical environment and gain potential wildlife protection education.

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  1. IPANDA: A Playful Hybrid Product for Facilitating Children's Wildlife Conservation Education

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        cover image ACM Conferences
        CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
        May 2019
        3673 pages
        ISBN:9781450359719
        DOI:10.1145/3290607

        Copyright © 2019 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 2 May 2019

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        Overall Acceptance Rate6,164of23,696submissions,26%

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        CHI Conference on Human Factors in Computing Systems
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