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Ergotact: Including Force-based Activities into Post-stroke Rehabilitation

Published: 02 May 2019 Publication History

Abstract

Ergotact introduces the possibility of including force-based rehabilitation activities of the upper limb of post-stroke survivors. These activities are integrated into a dedicated game which is deployed on a tabletop. The patient interacts in the game with a tangible object which has to be moved, rotated, tightened/untightened and lifted according to the gameplay. The surface of the object is equipped with a matrix of force sensors which allows to introduce force-based activities into the game; for the purpose of the game, the object also includes an accelerometer and a gyroscope. The paper presents the concept and first feedbacks from therapists.

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References

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Tristan Beven, Thuong Hoang, Marcus Carter, and Bernd Ploderer. 2016. HandLog: A Deformable Tangible Device for Continuous Input Through Finger Flexion. In Proceedings of the 28th Australian Conference on Computer-Human Interaction (OzCHI '16). ACM, New York, NY, USA, 595--604.
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Sylvain Bouchigny and Christian Bolzmacher. 2018. Dispositif de couplage capacitif destiné à équiper un objet tangible. Patent No. FR1763162, patent pending.
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Cati Boulanger, Adam Boulanger, Lilian de Greef, Andy Kearney, Kiley Sobel, Russell Transue, Z Sweedyk, Paul H. Dietz, and Steven Bathiche. 2013. Stroke Rehabilitation with a Sensing Surface. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, New York, NY, USA, 1243--1246.
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Frank Delbressine, Annick Timmermans, Luuk Beursgens, Maaki de Jong, Alexander van Dam, David Verweij, Maikel Janssen, and Panos Markopoulos. 2012. Motivating arm-hand use for stroke patients by serious games. Proceedings Conf. IEEE Eng Med Biol Soc, San Diego, USA (2012).
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Peter Langhorne, Fiona Coupar, and Alex Pollock. 2009. Motor recovery after stroke: a systematic review. Lancet Neurol. 8 (2009), 741--754.
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Ying Li, Fontijn Willem, and Markopoulos Panos. 2008. A Tangible Tabletop Game Supporting Therapy of Children with Cerebral Palsy. Second International Conference, Eindhoven, The Netherlands (2008), 182--193.
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Cited By

View all
  • (2024)An Integrated System for Stroke Rehabilitation Exercise Assessment Using KINECT v2 and Machine LearningIntelligent Human Computer Interaction10.1007/978-3-031-53827-8_20(207-213)Online publication date: 29-Feb-2024
  • (2023)Feasibility of a serious game system including a tangible object for post stroke upper limb rehabilitation: a pilot randomized clinical studyFrontiers in Neurology10.3389/fneur.2023.117607114Online publication date: 9-Jun-2023
  • (2022)Including Grip Strength Activities into Tabletop Training EnvironmentsSmart Multimedia10.1007/978-3-031-22061-6_19(261-271)Online publication date: 25-Aug-2022
  • Show More Cited By

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      cover image ACM Conferences
      CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
      May 2019
      3673 pages
      ISBN:9781450359719
      DOI:10.1145/3290607
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Publication History

      Published: 02 May 2019

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      Author Tags

      1. evaluation
      2. rehabilitation
      3. tabletop
      4. tangible

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      Cited By

      View all
      • (2024)An Integrated System for Stroke Rehabilitation Exercise Assessment Using KINECT v2 and Machine LearningIntelligent Human Computer Interaction10.1007/978-3-031-53827-8_20(207-213)Online publication date: 29-Feb-2024
      • (2023)Feasibility of a serious game system including a tangible object for post stroke upper limb rehabilitation: a pilot randomized clinical studyFrontiers in Neurology10.3389/fneur.2023.117607114Online publication date: 9-Jun-2023
      • (2022)Including Grip Strength Activities into Tabletop Training EnvironmentsSmart Multimedia10.1007/978-3-031-22061-6_19(261-271)Online publication date: 25-Aug-2022
      • (2021)Towards Supporting Data-Driven Practices in Stroke Telerehabilitation TechnologyProceedings of the ACM on Human-Computer Interaction10.1145/34490995:CSCW1(1-33)Online publication date: 22-Apr-2021
      • (2020)Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping ReviewJMIR Serious Games10.2196/190718:4(e19071)Online publication date: 11-Dec-2020

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