skip to main content
10.1145/3290607.3313086acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
abstract

Exploring Uses of Augmented Reality in Participatory Marketing

Authors Info & Claims
Published:02 May 2019Publication History

ABSTRACT

This paper is an exploration of Augmented Reality applications to Participatory Marketing and overviews initial findings in this area of research. Participatory Marketing is the concept of marketing with customers rather than at them, and can potentially turn AR users form passive consumers to (pro-)active co-creators of this future media. We conducted a preliminary investigation to focus on possible challenges and opportunities.

References

  1. Ronald T Azuma. 1997. A survey of augmented reality. Presence: Teleoperators & Virtual Environments 6, 4 (1997), 355--385. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Ronald T Azuma. 2016. The most important challenge facing augmented reality. Presence: Teleoperators and Virtual Environments 25, 3 (2016), 234--238. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Michael J Baker. 2016. What is marketing? In The Marketing Book. Routledge, 25--42.Google ScholarGoogle Scholar
  4. Thomas H Davenport and John C Beck. 2001. The attention economy: Understanding the new currency of business. Harvard Business Press.Google ScholarGoogle Scholar
  5. Wenjie Gong. 2016. The Internet of Things (IoT): What is the potential of the internet of things (IoT) as a marketing tool?Google ScholarGoogle Scholar
  6. Bruce Hanington and Bella Martin. 2012. Universal methods of design: 100 ways to research complex problems, develop innovative ideas, and design effective solutions. Rockport Publishers.Google ScholarGoogle Scholar
  7. Antonio J Jara, Antonio F Skarmeta, and Maria Concepcion Parra. 2013. Enabling Participative Marketing through the Internet of Things. In 2013 27th International Conference on Advanced Information Networking and Applications Workshops. IEEE, 1301--1306. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Thomas Ludwig, Peter Tolmie, and Volkmar Pipek. 2019. From the Internet of Things to an Internet of Practices. In Social Internet of Things. Springer, 33--47.Google ScholarGoogle Scholar
  9. Salvatore Parise and Patricia J Guinan. 2008. Marketing using web 2.0. In Hawaii International Conference on System Sciences, Proceedings of the 41st Annual. IEEE, 281--281. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Bernd H Schmitt. 2000. Experiential marketing: How to get customers to sense, feel, think, act, relate. Simon and Schuster.Google ScholarGoogle Scholar
  11. Joachim Scholz and Andrew N Smith. 2016. Augmented reality: Designing immersive experiences that maximize consumer engagement. Business Horizons 59, 2 (2016), 149--161.Google ScholarGoogle ScholarCross RefCross Ref
  12. Donald Sinclair. 2003. Developing indigenous tourism: challenges for the Guianas. International Journal of Contemporary Hospitality Management 15, 3 (2003), 140--146.Google ScholarGoogle ScholarCross RefCross Ref
  13. Michael Trusov, Randolph E Bucklin, and Koen Pauwels. 2009. Effects of word-of-mouth versus traditional marketing: findings from an internet social networking site. Journal of marketing 73, 5 (2009), 90--102.Google ScholarGoogle ScholarCross RefCross Ref
  14. Aaron van den Oord, Nal Kalchbrenner, Lasse Espeholt, Oriol Vinyals, Alex Graves, et al. 2016. Conditional image generation with pixelcnn decoders. In Advances in Neural Information Processing Systems. 4790--4798. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Manuela Vega-Vazquez, Maria Angeles Revilla-Camacho, and Francisco J. Cosso-Silva. 2013. The value co-creation process as a determinant of customer satisfaction. Management Decision 51, 10 (2013), 1945--1953.Google ScholarGoogle ScholarCross RefCross Ref
  16. Judy Wajcman. 2004. Technofeminism. Polity, Cambridge.Google ScholarGoogle Scholar

Index Terms

  1. Exploring Uses of Augmented Reality in Participatory Marketing

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
      May 2019
      3673 pages
      ISBN:9781450359719
      DOI:10.1145/3290607

      Copyright © 2019 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 2 May 2019

      Check for updates

      Qualifiers

      • abstract

      Acceptance Rates

      Overall Acceptance Rate6,164of23,696submissions,26%

      Upcoming Conference

      CHI '24
      CHI Conference on Human Factors in Computing Systems
      May 11 - 16, 2024
      Honolulu , HI , USA

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader