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'In the Same Boat',: A Game of Mirroring Emotions for Enhancing Social Play

Published:02 May 2019Publication History

ABSTRACT

Social closeness is important for an individual's health and well-being, and this is especially difficult to maintain over a distance. Games can help with this, to connect and strengthen relationships or create new ones by enabling shared playful experiences. The demo proposed is a game we designed called 'In the Same Boat', a two-player game intended to foster social closeness between players over a distance. We leverage the synchronization of both players' physiological data (heart rate, breathing,facial expressions) mapped to an input scheme to control the movement of a canoe down a river.

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References

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        • Published in

          cover image ACM Conferences
          CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
          May 2019
          3673 pages
          ISBN:9781450359719
          DOI:10.1145/3290607

          Copyright © 2019 Owner/Author

          Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 2 May 2019

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