skip to main content
10.1145/3290607.3313286acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
demonstration

Playing Beyond the Front Room: Designing for Social Play in Ola De La Vida

Published: 02 May 2019 Publication History

Abstract

Ola De La Vida is a three-player cooperative game installation which is designed to harness the qualities of social play environment such as an arcade or play party (an event which mixes games, music, dance and socializing). Ola De La Vida uses physical and digital design techniques that consider the unique qualities of a social play space being sensitive to the complex personal, social and interpersonal aspects each player may experience. The game installation uses its scale to heighten the visibility of the game in a crowded play space, custom control methods to lower barriers to entry and costume to promote teamwork, collaboration and to lower social anxieties. These techniques, in partnership with the digital-physical nature of the game play aims to entice players and spectators in a social environment to participate. Through this installation we hope to encourage discussion around designing for participation and the challenges of social play.

Supplementary Material

MP4 File (int013p.mp4)
Preview video
MP4 File (dein1006.mp4)
Supplemental video

References

[1]
Jesper Juul. 2010. A Casual Revolution: reinventing video games and their players. MIT Press, London.
[2]
Lynn H.C. Love and Mona Bozdog. 2018. A three person poncho and a set of maracas: designing Ola De La Vida, a colocated social play computer game. In DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 1--17.
[3]
Nina Simon. 2010. The Participatory Museum. Santa Cruz, CA: Museum.
[4]
Jaakko Stenros, Janne Paavilainen, and Frans Mäyrä. 2009. The many faces of sociability and social play in games. In Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era (MindTrek '09), Artur Lugmayr, Heljä Franssila, Olli Sotamaa, Pertti Näränen, and Jukka Vanhala (Eds.). ACM, New York, NY, USA, 82--89.

Cited By

View all
  • (2024)Creative Sense-Making Analysis for the Representation of Collaboration in Embodied Play2024 IEEE Conference on Games (CoG)10.1109/CoG60054.2024.10645562(1-8)Online publication date: 5-Aug-2024
  • (2023)Three Design Themes for Collaborative Alternative ControllersProceedings of the 18th International Conference on the Foundations of Digital Games10.1145/3582437.3582473(1-8)Online publication date: 12-Apr-2023

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
May 2019
3673 pages
ISBN:9781450359719
DOI:10.1145/3290607
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 May 2019

Check for updates

Author Tags

  1. game design
  2. performance and play
  3. social play
  4. user experience design

Qualifiers

  • Demonstration

Conference

CHI '19
Sponsor:

Acceptance Rates

Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

Upcoming Conference

CHI 2025
ACM CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)14
  • Downloads (Last 6 weeks)2
Reflects downloads up to 17 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Creative Sense-Making Analysis for the Representation of Collaboration in Embodied Play2024 IEEE Conference on Games (CoG)10.1109/CoG60054.2024.10645562(1-8)Online publication date: 5-Aug-2024
  • (2023)Three Design Themes for Collaborative Alternative ControllersProceedings of the 18th International Conference on the Foundations of Digital Games10.1145/3582437.3582473(1-8)Online publication date: 12-Apr-2023

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media