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A Computer Graphics Program to Make Exercises Using the Kinect Device

Published:29 October 2018Publication History

ABSTRACT

A computational program is described, which helps a user to make exercises by capturing his movements using the Kinect device and comparing them with trainer movements. The Kinect is capable to obtain information of the articulated positions of a human body. The computational design and the data capturing process of the exercises are explained. The data recorded are tested to determine their similarity with motion used as pattern reporting the results as a percentage of acceptance for the right movements. Discussion about how to increase user experience for this application is presented.

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      • Published in

        cover image ACM Other conferences
        MexIHC '18: Proceedings of the 7th Mexican Conference on Human-Computer Interaction
        October 2018
        123 pages
        ISBN:9781450366533
        DOI:10.1145/3293578

        Copyright © 2018 ACM

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        Publication History

        • Published: 29 October 2018

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