skip to main content
10.1145/3294109.3295659acmconferencesArticle/Chapter ViewAbstractPublication PagesteiConference Proceedingsconference-collections
abstract

Designing Interactive Olfactory Experience in Real Context and Applications

Published: 17 March 2019 Publication History

Abstract

Olfactory experience has become a popular topic in TEI community as its novelty in inviting new type of storytelling and new dimension of medium in embodied interaction. This studio focuses on the experiential approach of designing interactive olfactory experience in real world contexts. We will show two case studies on how to adapt contextual inquiry into designing olfactory interactions. We will also demo prototypes and introduce a set of basic digital tools for creating olfactory interactions. Based on the tools and demo, the participants will work in groups to design olfactory experience for their proposed contexts and applications. The aim of the studio is to establish a community in discussion of a new perspective in designing and evaluating interactive olfactory experience in real contexts and applications.

References

[1]
Hsin-Liu Kao, Ermal Dreshaj, Judith Amores, Sang-won Leigh, Xavier Benavides, Pattie Maes, Ken Perlin, and Hiroshi Ishii. 2015. clayodor: Retrieving scents through the manipulation of malleable material. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 697--702. ACM.
[2]
Yan Yan Cao, and Naohito Okude. 2015. Scented pebbles: interactive ambient experience with smell and lighting. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 409--410. ACM.
[3]
Jamie Kwan, Jean Ho Chu, Daniel Harley, Melanie McBride, and Ali Mazalek. 2016. Grasping Cultural Context through Multisensory Interactions. In Proceedings of the TEI'16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 482--487. ACM.
[4]
Adrian D. Cheok, Jordan Tewell, Gilang A. Pradana, and Koki Tsubouchi. 2013. Touch, Taste, and Smell: Multi-sensory Entertainment. In Advances in Computer Entertainment, pp. 516--518. Springer, Cham.
[5]
Assunta Matassa, Luca Console, Leonardo Angelini, Maurizio Caon, and Omar Abou Khaled. 2015. Workshop on full-body and multisensory experience in ubiquitous interaction. In Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, pp. 923--926. ACM.
[6]
Niall Murray, Oluwakemi A. Ademoye, Gheorghita Ghinea, and Gabriel-Miro Muntean. 2017. A tutorial for olfaction-based multisensorial media application design and evaluation. ACM Computing Surveys (CSUR) 50, no. 5: 67.
[7]
Monica Bordegoni, Marina Carulli, Yuan Shi, and Daniele Ruscio. 2017. Investigating the effects of odour integration in reading and learning experiences. INTERACTION DESIGN AND ARCHITECTURES(32), 104--125.
[8]
Dmitrijs Dmitrenko, Emanuela Maggioni, Chi Thanh Vi, and Marianna Obrist. 2017. What Did I Sniff?: Mapping Scents Onto Driving-Related Messages." In Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, pp. 154--163. ACM.
[9]
Nimesha Ranasinghe, Thi Ngoc Tram Nguyen, Yan Liangkun, Lien-Ya Lin, David Tolley, and Ellen Yi-Luen Do. 2017. Vocktail: A virtual cocktail for pairing digital taste, smell, and color sensations. In Proceedings of the 2017 ACM on Multimedia Conference, pp. 1139--1147. ACM.
[10]
Daisuke Uriu, William Odom, Mei-Kei Lai, Sai Taoka, and Masahiko Inami. 2018. SenseCenser: an Interactive Device for Sensing Incense Smoke & Supporting Memorialization Rituals in Japan." In Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, pp. 315--318. ACM.
[11]
Marianna Obrist, Carlos Velasco, Chi Thanh Vi, Nimesha Ranasinghe, Ali Israr, Adrian D. Cheok, Charles Spence, and Ponnampalam Gopalakrishnakone. 2016. Touch, taste, & smell user interfaces: The future of multisensory HCI. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, pp. 3285--3292. ACM.
[12]
Trygg Engen. 1991. Odor sensation and memory. Greenwood Publishing Group.
[13]
Egon P. Köster, Per Møller, and Jos Mojet. 2014. A "Misfit" Theory of Spontaneous Conscious Odor Perception (MITSCOP): reflections on the role and function of odor memory in everyday life." Frontiers in psychology 5: 64.

Cited By

View all
  • (2024)Mul-O: Encouraging Olfactory Innovation in Various Scenarios Through a Task-Oriented Development PlatformProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676387(1-17)Online publication date: 13-Oct-2024
  • (2024)Olfactory Puppetry: Merging Olfaction and Puppetry to Explore the Future of Olfactory Social RobotsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660733(2435-2449)Online publication date: 1-Jul-2024
  • (2024)Exploring the Need of Assistive Technologies for People with Olfactory DisordersUniversal Access in Human-Computer Interaction10.1007/978-3-031-60875-9_1(3-18)Online publication date: 29-Jun-2024
  • Show More Cited By

Index Terms

  1. Designing Interactive Olfactory Experience in Real Context and Applications

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction
    March 2019
    785 pages
    ISBN:9781450361965
    DOI:10.1145/3294109
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 17 March 2019

    Check for updates

    Author Tags

    1. interaction design
    2. odor
    3. olfactory experience
    4. smell

    Qualifiers

    • Abstract

    Conference

    TEI '19
    Sponsor:

    Acceptance Rates

    TEI '19 Paper Acceptance Rate 36 of 110 submissions, 33%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

    Upcoming Conference

    TEI '25

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)36
    • Downloads (Last 6 weeks)3
    Reflects downloads up to 28 Feb 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Mul-O: Encouraging Olfactory Innovation in Various Scenarios Through a Task-Oriented Development PlatformProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676387(1-17)Online publication date: 13-Oct-2024
    • (2024)Olfactory Puppetry: Merging Olfaction and Puppetry to Explore the Future of Olfactory Social RobotsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660733(2435-2449)Online publication date: 1-Jul-2024
    • (2024)Exploring the Need of Assistive Technologies for People with Olfactory DisordersUniversal Access in Human-Computer Interaction10.1007/978-3-031-60875-9_1(3-18)Online publication date: 29-Jun-2024
    • (2023)MR Object Identification and InteractionProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36108797:3(1-26)Online publication date: 27-Sep-2023
    • (2023)Smell & Paste: Low-Fidelity Prototyping for Olfactory ExperiencesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580680(1-16)Online publication date: 19-Apr-2023
    • (2020)AromaCue - A Scent Toolkit To Cope with Stress using the 4-7-8 Breathing MethodProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374940(265-272)Online publication date: 9-Feb-2020

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media