ABSTRACT
Digital adaptation of physical games often includes complete digitization resulting in the replacement of physical movements with virtual counterparts using input devices. We believe that augmenting the game by adding digital elements while also preserving physical movements can enhance player engagement. We present Re-Twist, a digitally augmented version of Twister. We introduce the element of time and score in Re-Twist by using a pressure-sensitive Twister mat that communicates with a projected screen. To investigate the effect of digital augmentation, we conducted a comparative study between the original Twister and Re-Twist. 81% of 16 participants preferred Re-Twist over the original Twister because of increased competition and urgency created by digital augmentation. We discuss the effect of digital augmentation on the competition, social, and challenge aspect of the game. This can guide new ways of game design by relooking at similar augmentation of other traditional games.
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Index Terms
- Re-Twist: Evaluating Engagement in a Digitally Augmented Traditional Game
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