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Interactive Tabletop Arm Reaching Exercise

Published: 17 March 2019 Publication History

Abstract

In order to regain motor control, stroke patients should do various exercises that target at specific body functions. During daily exercising, they need assistance from either therapists or caregivers in setting tasks, providing feedback and other activities. Due to aging population, the demand for technology support in stroke recovery has rapidly increased in last decade. This paper presents a portable and interactive prototype designed to facilitate arm reaching exercise. It consists of a tabletop device and a game map that serves as visual guidance on arm movements. This device also provides light and sound feedback while patients can choose different game modes. Preliminary user trials support the implementation of tangible interactive training in rehab centers and further inspire us on building a tabletop training system.

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Cited By

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  • (2024)A Two-Handed Ellipsoidal Device for Interactive Grasping and Gripping Rehabilitation ExerciseCompanion Proceedings of the 2024 Conference on Interactive Surfaces and Spaces10.1145/3696762.3698049(37-41)Online publication date: 27-Oct-2024
  • (2023)Virtual Reality Music Instrument Playing Game for Upper Limb Rehabilitation TrainingCompanion Publication of the 25th International Conference on Multimodal Interaction10.1145/3610661.3617159(96-100)Online publication date: 9-Oct-2023
  • (2023)A Portable Ball with Unity-based Computer Game for Interactive Arm Motor Control ExerciseCompanion Publication of the 25th International Conference on Multimodal Interaction10.1145/3610661.3617152(1-5)Online publication date: 9-Oct-2023
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  1. Interactive Tabletop Arm Reaching Exercise

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    Published In

    cover image ACM Conferences
    TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction
    March 2019
    785 pages
    ISBN:9781450361965
    DOI:10.1145/3294109
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 17 March 2019

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    Author Tags

    1. stroke rehabilitation
    2. tabletop exercise
    3. tangible interactive training

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    TEI '19
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    TEI '19 Paper Acceptance Rate 36 of 110 submissions, 33%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    TEI '25

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    Cited By

    View all
    • (2024)A Two-Handed Ellipsoidal Device for Interactive Grasping and Gripping Rehabilitation ExerciseCompanion Proceedings of the 2024 Conference on Interactive Surfaces and Spaces10.1145/3696762.3698049(37-41)Online publication date: 27-Oct-2024
    • (2023)Virtual Reality Music Instrument Playing Game for Upper Limb Rehabilitation TrainingCompanion Publication of the 25th International Conference on Multimodal Interaction10.1145/3610661.3617159(96-100)Online publication date: 9-Oct-2023
    • (2023)A Portable Ball with Unity-based Computer Game for Interactive Arm Motor Control ExerciseCompanion Publication of the 25th International Conference on Multimodal Interaction10.1145/3610661.3617152(1-5)Online publication date: 9-Oct-2023
    • (2022)Interactive Story Box for Children with Cerebral PalsyCompanion of the 2022 ACM SIGCHI Symposium on Engineering Interactive Computing Systems10.1145/3531706.3536458(33-36)Online publication date: 21-Jun-2022
    • (2022)A Computer Game-based Tangible Upper Limb Rehabilitation DeviceProceedings of the 10th International Conference on Human-Agent Interaction10.1145/3527188.3563919(309-313)Online publication date: 5-Dec-2022
    • (2020)Tangible Interaction with Light: A ReviewMultimodal Technologies and Interaction10.3390/mti40400724:4(72)Online publication date: 5-Oct-2020
    • (2020)Gamification of Upper Limb Tangible-Wearable Rehabilitation DevicesIndustrial Engineering in the Digital Disruption Era10.1007/978-3-030-42416-9_29(328-335)Online publication date: 17-Mar-2020

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