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Using Biometrics as a Social Intervention in Gaming

Published:17 March 2019Publication History

ABSTRACT

My doctoral research examines the use of biometrics as a design intervention in games to increase social closeness. I have built an overlay for Twitch that reveals streamer biometrics to spectators (All the Feels [16]). Using this tool, along with additional design interventions, I plan to explore and expand communication possibilities between players, streamers and spectators in order to facilitate social connection. In this abstract I briefly describe the three projects I am currently working on through my doctoral work: In the Same Boat, Twitch Plays 'All the Feels', and Turnin' the Beat Around.

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      • Published in

        cover image ACM Conferences
        TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction
        March 2019
        785 pages
        ISBN:9781450361965
        DOI:10.1145/3294109

        Copyright © 2019 ACM

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        Publication History

        • Published: 17 March 2019

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        TEI '19 Paper Acceptance Rate36of110submissions,33%Overall Acceptance Rate393of1,367submissions,29%

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