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Understanding the Mobile Game App Activity

Published: 18 April 2019 Publication History

Abstract

The ratings and reviews found on online stores leave a powerful impact on new users. The idea of the project focuses on identifying clues from ratings, reviews and other related factors to ensure a secure future of the application. This project collects raw data such as ratings, customer reviews and price of top game applications on Google Play store, and performing analysis based on category and applications to draw results.

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Cited By

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  • (2023)The engage taxonomy: SDT-based measurable engagement indicators for MOOCs and their evaluationUser Modeling and User-Adapted Interaction10.1007/s11257-023-09374-x34:2(323-374)Online publication date: 12-Aug-2023
  • (2022)Usability Heuristics for Evaluating Arabic Mobile GamesInternational Journal of Computer Games Technology10.1155/2022/56414862022Online publication date: 1-Jan-2022

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Published In

cover image ACM Conferences
ACMSE '19: Proceedings of the 2019 ACM Southeast Conference
April 2019
295 pages
ISBN:9781450362511
DOI:10.1145/3299815
  • Conference Chair:
  • Dan Lo,
  • Program Chair:
  • Donghyun Kim,
  • Publications Chair:
  • Eric Gamess
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 18 April 2019

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Author Tags

  1. BeautifulSoup
  2. Naïve Bayes Algorithm
  3. Natural Language Processing
  4. Natural Language Toolkit
  5. Requests
  6. Sentimental Analysis
  7. TextBlob Analysis
  8. Web Scrapping

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  • Short-paper
  • Research
  • Refereed limited

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ACM SE '19
Sponsor:
ACM SE '19: 2019 ACM Southeast Conference
April 18 - 20, 2019
GA, Kennesaw, USA

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Overall Acceptance Rate 502 of 1,023 submissions, 49%

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Cited By

View all
  • (2023)The engage taxonomy: SDT-based measurable engagement indicators for MOOCs and their evaluationUser Modeling and User-Adapted Interaction10.1007/s11257-023-09374-x34:2(323-374)Online publication date: 12-Aug-2023
  • (2022)Usability Heuristics for Evaluating Arabic Mobile GamesInternational Journal of Computer Games Technology10.1155/2022/56414862022Online publication date: 1-Jan-2022

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