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Escape from the Python's Den: An Educational Game for Teaching Programming to Younger Students

Published: 18 April 2019 Publication History

Abstract

Computer science is typically taught in college, and in some cases high school, but even children in kindergarten are capable of learning to code given the right tools and exposure to teaching methods. It is not a secret that most children enjoy video games and numerous studies have found student interest and performance to increase when using digital game-based learning (DGBL). Escape from the Python's Den is an educational game for children based on Minecraft that teaches the basics of Python programming. The game is used to instruct students in grades PK-8 in programming and to evaluate the learning styles of such students.

References

[1]
{n. d.}. Minecraft. https://minecraft.net/en-us/. Accessed: 2018-12-01.
[2]
N. Cavus, H. Uzunboylu, and D. Ibrahim. 2007. Assessing the Success Rate of Students using a Learning Management System together with a Collaborative Tool In Web-based Teaching of Programming Languages. Journal of Educational Computing Research 36, 3 (2007), 301--321.
[3]
A. W. Lewis, V. Miller, I. Kane, and M. Marrazzo. 2018. A Systematic Literature Review of the Cognitive Models of the Behavior of Novice Software Developers. Journal of Computing Sciences in Colleges 34, 2 (2018), 208--214.
[4]
C. Malliarakis, M. Satratzemi, and S. Xinogalos. 2014. Educational Games for Teaching Computer Programming. In Educational Software Use in Kindergarten. Springer New York, pp 87--98.
[5]
M. Papastergiou. 2009. Digital Game-based Learning in High School Computer Science Education: Impact on Educational Effectiveness and Student Motivation. Computers & Education 52, 1 (2009), 1--12.
[6]
G. A. Zanchett, A. Vahldick, and A. Raabe. 2017. Games for Programming as an Approach for First Programming Experiences. International Journal on Computational Thinking (IJCThink) 1, 1 (Oct. 2017), 39.

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  1. Escape from the Python's Den: An Educational Game for Teaching Programming to Younger Students

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    cover image ACM Conferences
    ACMSE '19: Proceedings of the 2019 ACM Southeast Conference
    April 2019
    295 pages
    ISBN:9781450362511
    DOI:10.1145/3299815
    • Conference Chair:
    • Dan Lo,
    • Program Chair:
    • Donghyun Kim,
    • Publications Chair:
    • Eric Gamess
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 18 April 2019

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    1. Computer-assisted instruction

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    ACM SE '19
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    ACM SE '19: 2019 ACM Southeast Conference
    April 18 - 20, 2019
    GA, Kennesaw, USA

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    Overall Acceptance Rate 502 of 1,023 submissions, 49%

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