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The Implementation of MiRO, a Media-as-Place Computer Game

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Published:18 June 2019Publication History

ABSTRACT

In this study, we implemented MiRO, a web-based Media-as-Place storytelling game that resembles an existing OS. Media-as-Place storytelling refers to a story where its medium is identical to its place. Observing from escape room games, we propose this concept by contrasting it with interactive storytelling and tangible interaction. To realize the computer version of Media-as-Place storytelling, we focused on imitating visual representation and interactions of existing OSs. MiRO involves OS elements (e.g., a taskbar), in-game applications (e.g., e-mail, a web browser), and interaction techniques for existing OSs (e.g., drag-and-drop). We also conducted a preliminary user evaluation with 17 participants. MiRO was perceived as an OS visually, although its interaction was limited due to the characteristics of the web environment. From the interviews, we found that the role of guidance is important because Media-as-Place storytelling allows a high variety of available interaction at a time.

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          cover image ACM Conferences
          DIS '19 Companion: Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion
          June 2019
          410 pages
          ISBN:9781450362702
          DOI:10.1145/3301019

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          • Published: 18 June 2019

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