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COOL: Cooperative Open Learning for Beginning Programmers

Published: 02 July 2019 Publication History

Abstract

COOL Informatics (COOL stands for Cooperative Open Learning) is a teaching concept for beginning programmers that is based on brain-supporting teaching methods and materials. It includes several forms of cooperative learning like peer tutoring, pair programming, and talents exchange. We introduced the concept in a Java programming course of our Business Informatics bachelor program in 2018 and have been able to improve the learning outcomes (exam results) and to reduce drop-out rates compared to previous years and to reference groups of 2018.

References

[1]
Ouhao Chen, Slava Kalyuga, and John Sweller. 2015. The worked example effect, the generation effect, and element interactivity. Journal of Educational Psychology, Vol. 107, 3 (2015), 689.
[2]
Külli Kori, Margus Pedaste, Eno T onisson, Tauno Palts, Heilo Altin, Ramon Rantsus, Raivo Sell, Kristina Murtazin, and Tiia Rüütmann. 2015. First-year dropout in ICT studies. In 2015 IEEE Global Engineering Education Conference (EDUCON). IEEE, 437--445.
[3]
Barbara Sabitzer and Stefan Pasterk. 2014. Brain-based programming continued: Effective teaching in programming courses. In 2014 IEEE Frontiers in Education Conference (FIE) Proceedings. 1--6.
[4]
Aharon Yadin. 2011. Reducing the dropout rate in an introductory programming course. ACM inroads, Vol. 2, 4 (2011), 71--76.

Cited By

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  • (2021)Work-in-Progress: Closing the Gaps: Diversity in Programming Education2021 IEEE Global Engineering Education Conference (EDUCON)10.1109/EDUCON46332.2021.9454035(1449-1453)Online publication date: 21-Apr-2021

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cover image ACM Conferences
ITiCSE '19: Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education
July 2019
583 pages
ISBN:9781450368957
DOI:10.1145/3304221
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 July 2019

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Author Tags

  1. brain-based learning
  2. cooperative learning
  3. cs1
  4. discovery learning

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Overall Acceptance Rate 552 of 1,613 submissions, 34%

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Cited By

View all
  • (2021)Work-in-Progress: Closing the Gaps: Diversity in Programming Education2021 IEEE Global Engineering Education Conference (EDUCON)10.1109/EDUCON46332.2021.9454035(1449-1453)Online publication date: 21-Apr-2021

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