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SIGGRAPH '19: ACM SIGGRAPH 2019 Emerging Technologies
ACM2019 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
SIGGRAPH '19: Special Interest Group on Computer Graphics and Interactive Techniques Conference Los Angeles California 28 July 2019
ISBN:
978-1-4503-6308-2
Published:
28 July 2019
Sponsors:
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Abstract

Always first in line? In Emerging Technologies, catch the very latest game-changing tech designed to help us thrive.

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abstract
360-degree transparent holographic screen display
Article No.: 1, Pages 1–2https://doi.org/10.1145/3305367.3327974

We propose a technique for creating a feeling of reality to 2D images. We have succeeded in fabricating a holographic screen with higher transparency and luminance compared to one based on conventional technology. With the combination of a 360-degree ...

abstract
A compact retinal scan near-eye display
Article No.: 2, Pages 1–2https://doi.org/10.1145/3305367.3327977

A compact full color laser beam scanning (LBS)-based Augmented Reality (AR) near-eye display has been developed. By the unique relay optical system adopting a novel holographic grating to compensate the color dispersion of holographic image combiner in ...

abstract
A design for optical cloaking display
Article No.: 3, Pages 1–2https://doi.org/10.1145/3305367.3327979

In the graphics research context, optical cloaking that hides an object by relaying a light field is also a kind of display. Despite much interest in the cloaking, large-size cloaking has not been achieved without some limitations and/or assumptions. To ...

abstract
Public Access
A stretch-sensing soft glove for interactive hand pose estimation
Article No.: 4, Pages 1–2https://doi.org/10.1145/3305367.3327975

We present a stretch-sensing soft glove to interactively capture full hand poses with high accuracy and without requiring an external optical setup. Our device can be fabricated with simple tools available in most fabrication labs. The pose is ...

abstract
A transparent display with per-pixel color and opacity control
Article No.: 5, Pages 1–2https://doi.org/10.1145/3305367.3327984

We propose a new display system that composites matted foreground animated graphics and video, with per-pixel controllable emitted color and transparency, over real-world dynamic objects seen through a transparent display. Multiple users can participate ...

abstract
Active textile tailoring
Article No.: 6, Pages 1–2https://doi.org/10.1145/3305367.3327995

Active Textile Tailoring is a new process for creating smart textiles in which its fibers change shape and structure in response to heat. This adaptive textile can create a new type of sizing customization or aesthetic patterning for the preference of ...

abstract
Public Access
AffectiveHMD: facial expression recognition in head mounted display using embedded photo reflective sensors
Article No.: 7, Pages 1–2https://doi.org/10.1145/3305367.3335039

We propose a facial expression mapping technology between virtual avatars and Head-Mounted Display (HMD) users. HMDs allow people to enjoy an immersive Virtual Reality (VR) experience. A virtual avatar can be a representative of the user in the virtual ...

abstract
Arque: artificial biomimicry-lnspired tail for extending innate body functions
Article No.: 8, Pages 1–2https://doi.org/10.1145/3305367.3327987

For most mammals and vertebrate animals, tail plays an important role for their body providing variant functions to expand their mobility, or as a limb that allows manipulation and gripping. In this work, Arque, we propose an artificial biomimicry-...

abstract
ChicMR: immersive mixed reality system using video-see-thru HMD and 3D LiDAR scanner
Article No.: 9, Pages 1–2https://doi.org/10.1145/3305367.3327990

In this paper, we propose a mixed-reality system that provides an immersive interaction space for both real and virtual objects. Using a custom-made video-see-thru (VST) HMD, the system streams high-resolution stereo images of what the user is currently ...

abstract
Demonstrating preemptive reaction: accelerating human reaction using electrical muscle stimulation without compromising agency
Article No.: 10, Pages 1–2https://doi.org/10.1145/3305367.3327997

In this demonstration we enable preemptive force-feedback systems to speed up human reaction time without fully compromising the user's sense of agency. Typically these haptic systems speed up human reaction time by means of electrical muscle ...

abstract
Eigen zoetrope
Article No.: 11, Pages 1–2https://doi.org/10.1145/3305367.3327982

Zoetrope is an animation display that produces the illusion of motion via a displayed sequence of pictures; this device was invented in 1833. The traditional Zoetrope consists of a rotational disk and a strobe light. The disk has some plates that are ...

abstract
Public Access
EyeHacker: gaze-based automatic reality manipulation
Article No.: 12, Pages 1–2https://doi.org/10.1145/3305367.3327988

In this study, we introduce EyeHacker, which is an immersive virtual reality (VR) system that spatiotemporally mixes the live and recorded/edited scenes based on the measurement of the users' gaze. This system updates the transition risk in real time by ...

abstract
GlideReality: a highly immersive VR System augmented by a novel multi-modal and multi-contact cutaneous wearable display
Article No.: 13, Pages 1–2https://doi.org/10.1145/3305367.3327986

The user's palm plays a relevant role in the detection and manipulation of objects. The GlideReality system was designed to increase the immersive Virtual Reality (VR) experience and make it more interactive, providing multi-contact and multi-modal ...

abstract
Public Access
Golf training system using sonification and virtual shadow
Article No.: 14, Pages 1–2https://doi.org/10.1145/3305367.3327993

This paper proposed a golf training system using real-time audio-visual feedback. The system captures user's motion with an optical motion tracking system and projects his/her posture as a virtual shadow on the ground. Unlike other golf training systems,...

abstract
HAPTIC PLASTeR: soft, thin, light and flexible haptic display using DEA composed of slide-ring material for daily life
Article No.: 15, Pages 1–2https://doi.org/10.1145/3305367.3327983

Recently, many wearable haptic displays have been widely explored aiming the enriched user experience through various application such as the virtual reality (VR) and Telexistence. Many such proposed wearable haptic displays so far are composed of rigid ...

abstract
Liquid printed pneumatics
Article No.: 16, Pages 1–2https://doi.org/10.1145/3305367.3340318

Liquid Printed Pneumatics is a project developed by the MIT, Self-Assembly Lab and Swiss designer Christophe Guberan that focuses on the 3D printing of pneumatically activated objects. Rapid Liquid Printing (RLP), a new additive manufacturing process ...

abstract
Public Access
MagniFinger: magnified perception by a fingertip probe microscope
Article No.: 17, Pages 1–2https://doi.org/10.1145/3305367.3327994

We propose MagniFinger, a fingertip-worn microscopy device that augments the limited abilities of human visual and tactile sensory systems in micrometer-scale environments. MagniFinger makes use of the finger's dexterous motor skills to achieve precise ...

abstract
Matching prescription & visual acuity: towards AR for humans
Article No.: 18, Pages 1–2https://doi.org/10.1145/3305367.3327978

An increasingly important part of usuable near-eye displays to allow use by users who use vision correction such as that provided by glasses and contact lenses. Recent research indicates that over 20% of world population is myopic, and this percentage ...

abstract
Melody slot machine
Article No.: 19, Pages 1–2https://doi.org/10.1145/3305367.3327985

We developed an interactive music system called the "Melody Slot Machine, " which provides an experience of manipulating a music performance. The melodies used in the system are divided into multiple segments, and each segment has multiple variations of ...

abstract
Public Access
PickHits: hitting experience generation with throwing motion via a handheld mechanical device
Article No.: 20, Pages 1–2https://doi.org/10.1145/3305367.3327996

Experiences of hitting targets cause a great feeling. We propose a system for generating this experience computationally. This system consists of external tracking cameras and a handheld device for holding and releasing a thrown object. As a proof-of-...

abstract
PinocchioVR
Article No.: 21, Pages 1–2https://doi.org/10.1145/3305367.3327992

In the Pinocchio fairy tale, the nose of a boy extends when he lies. Inspired by this tale, we created a Pinocchio VR system that presents the feeling of the nose extending through body ownership illusion. This illusion is created by pulling the nose ...

abstract
Shading atlas streaming demonstration
Article No.: 22, Pages 1–2https://doi.org/10.1145/3305367.3327981

Streaming high quality rendering for virtual reality applications requires minimizing perceived latency. Shading Atlas Streaming (SAS) [Mueller et al. 2018] is a novel object-space rendering framework suitable for streaming virtual reality content. SAS ...

abstract
ShapeSense: a 2D shape rendering VR device with moving surfaces that controls mass properties and air resistance
Article No.: 23, Pages 1–2https://doi.org/10.1145/3305367.3327991

We introduce "ShapeSense," a VR device with moving surfaces for rendering various shape perceptions with a single device. Shape-Sense can simultaneously control the mass properties and air resistance in order to represent the target shape seen in VR. ...

abstract
Space walk: a combination of subtle redirected walking techniques integrated with gameplay and narration
Article No.: 24, Pages 1–2https://doi.org/10.1145/3305367.3327976

Redirected walking (RDW) denotes a collection of techniques for immersive virtual environments (IVEs), in which users are unknowingly guided on paths in the real world that vary from the paths they perceive in the IVE. For this Emerging Technologies ...

abstract
TeeVR: spatial template-based acquisition, modeling, and rendering of large-scale indoor spaces

Conventional image-based rendering has limited applicability for large-scale spaces. In this study, we demonstrate an efficient alternative to conventional image-based rendering. Our key approach is based on a spatial template (ST), which solely ...

abstract
TeleSight: enabling asymmetric collaboration in VR between HMD user and Non-HMD users
Article No.: 26, Pages 1–2https://doi.org/10.1145/3305367.3335040

In this paper, we propose "TeleSight", proof-of-concept prototype enabling asymmetric collaboration in VR between HMD user and Non-HMD users. TeleSight provides two interaction layers for designing asymmetric interaction, a physical layer for direct ...

abstract
Public Access
Transfantome: transformation into bodies of various scale and structure in multiple spaces
Article No.: 27, Pages 1–2https://doi.org/10.1145/3305367.3327980

Transfantome is a novel robot interaction in which the user seamlessly changes or simultaneously uses different "Bodies" of different sizes, structures, and positions. By combining various multiple bodies, we expand our range of power, dexterity, and ...

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Acceptance Rates

Overall Acceptance Rate 1,822 of 8,601 submissions, 21%
YearSubmittedAcceptedRate
SIGGRAPH '114328219%
SIGGRAPH '1039010326%
SIGGRAPH '094397818%
SIGGRAPH '085189017%
SIGGRAPH '0745510824%
SIGGRAPH '064748618%
SIGGRAPH '054619821%
SIGGRAPH '044788317%
SIGGRAPH '034248119%
SIGGRAPH '023586719%
SIGGRAPH '013006522%
SIGGRAPH '003045919%
SIGGRAPH '993205216%
SIGGRAPH '983034515%
SIGGRAPH '972654818%
SIGGRAPH '962475221%
SIGGRAPH '952575622%
SIGGRAPH '942425724%
SIGGRAPH '932254620%
SIGGRAPH '922134521%
SIGGRAPH '902104320%
SIGGRAPH '891903820%
SIGGRAPH '881613421%
SIGGRAPH '871403324%
SIGGRAPH '851753520%
SIGGRAPH '841184135%
SIGGRAPH '811323829%
SIGGRAPH '801405237%
SIGGRAPH '791104339%
SIGGRAPH '781206453%
Overall8,6011,82221%