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Space walk: a combination of subtle redirected walking techniques integrated with gameplay and narration

Published: 28 July 2019 Publication History

Abstract

Redirected walking (RDW) denotes a collection of techniques for immersive virtual environments (IVEs), in which users are unknowingly guided on paths in the real world that vary from the paths they perceive in the IVE. For this Emerging Technologies exhibit we present a playful virtual reality (VR) experience that introduces a combination of those RDW techniques such as bending gains, rotation gains, and impossible spaces, which are all subtly integrated with the gameplay and narration to perfectly fit the given environment. Those perceptual tricks allow users to explore a virtual space station of 45 m2 in a room-scale setup by natural walking only.

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References

[1]
Mahdi Azmandian, Timofey Grechkin, Mark Bolas, and Evan Suma. 2015. Physical Space Requirements for Redirected Walking: How Size and Shape Affect Performance. In Proceedings of International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments (ICAT-EGVE). 93--100.
[2]
E. Langbehn, Paul Lubos, Gerd Bruder, and Frank Steinicke. 2017. Bending the Curve: Sensitivity to Bending of Curved Paths and Application in Room-Scale VR. IEEE Transactions on Visualization and Computer Graphics (TVCG) 23, 4 (2017), 1389--1398.
[3]
E. Langbehn and Frank Steinicke. 2018. Redirected Walking in Virtual Reality. Springer International Publishing.
[4]
Keigo Matsumoto, Yuki Ban, Takuji Narumi, Yohei Yanase, Tomohiro Tanikawa, and Michitaka Hirose. 2016. Unlimited Corridor: Redirected Walking Techniques Using Visuo Haptic Interaction. In ACM SIGGRAPH Emerging Technologies. 20.
[5]
Sharif Razzaque. 2005. Redirected Walking. Ph.D. Dissertation.
[6]
Frank Steinicke, Gerd Bruder, Jason Jerald, Harald Fenz, and Markus Lappe. 2010. Estimation of Detection Thresholds for Redirected Walking Techniques. IEEE Transactions on Visualization and Computer Graphics (TVCG) 16, 1 (2010), 17--27.
[7]
Evan A. Suma, Mahdi Azmandian, Timofey Grechkin, Thai Phan, and Mark Bolas. 2015. Making Small Spaces Feel Large: Infinite Walking in Virtual Reality. In ACM SIGGRAPH 2015 Emerging Technologies. ACM, 16.
[8]
Evan A. Suma, Zachary Lipps, Samantha Finkelstein, David M. Krum, and Marc Bolas. 2012. Impossible Spaces: Maximizing Natural Walking in Virtual Environments with Self-Overlapping Architecture. IEEE Transactions on Visualization and Computer Graphics (TVCG) 18, 4 (2012), 555--564.

Cited By

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  • (2024)Revisited Threshold Detection in Redirection TechniquesProceedings of the 2024 8th International Conference on Virtual and Augmented Reality Simulations10.1145/3657547.3657558(28-34)Online publication date: 14-Mar-2024
  • (2024)Investigation of Redirection Algorithms in Small Tracking SpacesProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687749(1-9)Online publication date: 9-Oct-2024
  • (2023)A Study on Multi-User Interaction-based Redirected WalkingProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614531(1-11)Online publication date: 13-Oct-2023
  • Show More Cited By

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cover image ACM Conferences
SIGGRAPH '19: ACM SIGGRAPH 2019 Emerging Technologies
July 2019
54 pages
ISBN:9781450363082
DOI:10.1145/3305367
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 28 July 2019

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Cited By

View all
  • (2024)Revisited Threshold Detection in Redirection TechniquesProceedings of the 2024 8th International Conference on Virtual and Augmented Reality Simulations10.1145/3657547.3657558(28-34)Online publication date: 14-Mar-2024
  • (2024)Investigation of Redirection Algorithms in Small Tracking SpacesProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687749(1-9)Online publication date: 9-Oct-2024
  • (2023)A Study on Multi-User Interaction-based Redirected WalkingProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614531(1-11)Online publication date: 13-Oct-2023
  • (2023)Adaptive Optimization Algorithm for Resetting Techniques in Obstacle-Ridden EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.313999029:4(2080-2092)Online publication date: 1-Apr-2023
  • (2022)Creating Audio Object-Focused Acoustic Environments for Room-Scale Virtual RealityApplied Sciences10.3390/app1214730612:14(7306)Online publication date: 20-Jul-2022
  • (2022)Redirection Masking Strategies: Understanding Attentional Diversion Methods for Redirection TechniquesExtended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play10.1145/3505270.3558334(209-214)Online publication date: 2-Nov-2022
  • (2022)If The Map Fits! Exploring Minimaps as Distractors from Non-Euclidean Spaces in Virtual RealityCHI Conference on Human Factors in Computing Systems Extended Abstracts10.1145/3491101.3519621(1-6)Online publication date: 27-Apr-2022
  • (2022)Minimaps for Impossible Spaces: Improving Spatial Cognition in Self-Overlapping Virtual Rooms2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW55335.2022.00162(622-623)Online publication date: Mar-2022
  • (2021)Interaction Based Redirected WalkingProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/34512644:1(1-16)Online publication date: 26-Apr-2021
  • (2021)A Seamless Natural Locomotion Concept for VR Adventure Game "The Amusement"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW52623.2021.00269(769-769)Online publication date: Mar-2021
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