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Designing a full-body customizable haptic interface using two-dimensional signal transmission

Published: 28 July 2019 Publication History

Abstract

The concept of spatial computing has a high potential to augment our lives. We can imagine the expansion of the concept of spatial computing in the future as the expanded visual space will blend into our daily lives. In such a future, how do we feel and interact with another reality that overlaps with real space? We have researched this question from an approach using a haptic interface. We previously developed the Synesthesia Suit[Konishi et al. 2016]. This is a full body haptic suit that extends the VR experience of the game "Rez Infinite". It delivers the visual and musical experience of "Rez" to the whole body, and provides haptic feedback. However, the Synesthesia Suit is difficult to walk around in a physical space, due to the thick cables required for its operation. Basically it is especially suited for VR gaming and it was difficult to apply to spatial computing experience.

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MP4 File (a54-furukawa.mp4)

References

[1]
Yukari Konishi, Nobuhisa Hanamitsu, Benjamin Outram, Kouta Minamizawa, Tetsuya Mizuguchi, and Ayahiko Sato. 2016. Synesthesia suit: the full body immersive experience. In ACM SIGGRAPH2016 VR Village. ACM, 20.
[2]
Akihito Noda and Hiroyuki Shinoda. 2018. Inter-IC for Wearables (We): Power and Data Transfer over Double-sided Conductive Textile. IEEE transactions on biomedical circuits and systems (2018).

Cited By

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  • (2023)Pneumatic and acoustic suit: multimodal haptic suit for enhanced virtual reality simulationVirtual Reality10.1007/s10055-023-00756-527:3(1647-1669)Online publication date: 7-Feb-2023
  • (2023)Interaction with AI-Controlled Characters in AR WorldsSpringer Handbook of Augmented Reality10.1007/978-3-030-67822-7_6(131-155)Online publication date: 1-Jan-2023

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  1. Designing a full-body customizable haptic interface using two-dimensional signal transmission

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    cover image ACM Conferences
    SIGGRAPH '19: ACM SIGGRAPH 2019 Posters
    July 2019
    148 pages
    ISBN:9781450363143
    DOI:10.1145/3306214
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 28 July 2019

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    Author Tags

    1. haptic
    2. vibrotactile
    3. wearable

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    Cited By

    View all
    • (2023)Pneumatic and acoustic suit: multimodal haptic suit for enhanced virtual reality simulationVirtual Reality10.1007/s10055-023-00756-527:3(1647-1669)Online publication date: 7-Feb-2023
    • (2023)Interaction with AI-Controlled Characters in AR WorldsSpringer Handbook of Augmented Reality10.1007/978-3-030-67822-7_6(131-155)Online publication date: 1-Jan-2023

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