ABSTRACT
This article describes the workflow for delivering real-time FX elements to animation in an omni-directional way and how they get processed for further stages, as it was used on 'Avengers: Endgame' at Weta Digital. We will discuss our procedural approach to solving some of the challenges around what we call 'AnimFx', focusing on production requirements and our ensuing technological solution.
Index Terms
- Procedural approach to animation driven effects for Avengers: Endgame
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