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Optimizing large scale crowds in ralph breaks the internet

Published: 28 July 2019 Publication History

Abstract

In Walt Disney Animation Studio's 57th animated feature Ralph Breaks the Internet, the vastness of the internet is imagined as a bustling city where websites are buildings, Netizen characters represent algorithms, and Net Users travel from site to site. The enormous scope of bringing the world of the internet to life required the Crowds department to rethink how we go about populating our scenes. We extended the Zootopia Crowd Pipeline [El-Ali et al. 2016] to support pose reuse based on level-of-detail, and developed a procedural workflow to populate the world with millions of agents and efficiently render only those visible to camera.

References

[1]
Moe El-Ali, Le Tong, Josh Richards, Tuan Nguyen, Alberto Luceno Ros, and Norman Moses Joseph. 2016. Zootopia Crowd Pipeline. In ACM SIGGRAPH 2016 Talks (SIGGRAPH '16). ACM, New York, NY, USA, Article 59, 2 pages.
[2]
Martin Treiber, Ansgar Hennecke, and Dirk Helbing. 2000. Congested traffic states in empirical observations and microscopic simulations. Phys. Rev. E 62 (Aug 2000), 1805--1824. Issue 2.

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    cover image ACM Conferences
    SIGGRAPH '19: ACM SIGGRAPH 2019 Talks
    July 2019
    143 pages
    ISBN:9781450363174
    DOI:10.1145/3306307
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

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    Published: 28 July 2019

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    Author Tags

    1. camera based LOD
    2. crowd
    3. crowd instancing
    4. occlusion culling
    5. optimization
    6. procedural

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