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View all- Li HPan Y(2025)Exploring the impact of hedonic and utilitarian drivers of gamified learning in metaversity: A multi-group analysisEducation and Information Technologies10.1007/s10639-024-13285-8Online publication date: 8-Jan-2025
This study extends the post-acceptance model of information systems (IS) continuance, which is widely used to explain users’ satisfaction and IS continuance intentions. The extended model includes additional variables such as perceived ...
This research aims to discover the general factors that influence mobile commerce adoption. A meta-analysis of previous empirical studies on individuals' mobile commerce adoption behavior was conducted and the proposed mobile commerce adoption model was ...
The technology acceptance model (TAM) asserts that ease of use and usefulness are two primary determinants of behavioral intention and usage. A parallel research stream emphasizes voluntariness, a key social influence and contextual variable, as a ...
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