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Gamified physics instruction in a reformatory classroom context

Published: 10 January 2019 Publication History

Abstract

Gamification is the use of game elements and game-design techniques in non-game contexts. It has five main elements: points, badges, leaderboards, rules and levels. A classroom that has any or all of these elements can be considered a gamified classroom. This study explored the effects of a gamified environment to the motivation and achievement of high school students in Physics. The framework of the study is anchored on the Self-Determination Theory which claims that humans are inherently active, inquisitive and self-motivated even without external reward. However, extrinsic motivators can be converted to intrinsic motivators if they are meaningful, pleasurable and consistent with a person's worldview. To determine if gamification has a significant effect on the student motivation, the students' responses to the pre-gamification and post-gamification administration of the Physics Motivation Questionnaire were compared using the paired sample t-test on SPSS. Its effects to student achievement in Physics, on the other hand, was identified after calculating the mean normalized gains for all the pretests-posttests administration after each of the 5 modules. Feedback from students, teacher-implementer and external observers were collected and analyzed. Results showed that gamified instruction brings about a significant increase in student achievement in Physics but not in student motivation. However, the feedback coming from students, teacher-implementer and external observers substantiate the influence of gamification to student motivation. Implementation must be done properly so that no unhealthy competition develops, no student becomes extremely grade conscious that he or she ends up resorting to cheating and that an environment conducive to learning is maintained inside the classroom. Consequently, it is recommended that more rigorous studies should be done to further confirm or invalidate the effects of gamification in learning Physics that are exposed in this study.

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  • (2025)Comic-Polya Method Integration in Physics: Enhance Students' Conceptual Understanding and MotivationIndonesian Journal of Education Research (IJoER)10.37251/ijoer.v6i1.12166:1(35-44)Online publication date: 11-Feb-2025
  • (2025)Isolating the Effect of Gamification – Design and Analysis of a Learning Engagement App Tailored to Course ContentTechnology, Knowledge and Learning10.1007/s10758-025-09823-zOnline publication date: 20-Feb-2025
  • (2023)A Review of the Literature for Designing and Developing a Framework for Adaptive Gamification in Physics EducationThe International Handbook of Physics Education Research: Teaching Physics10.1063/9780735425712_005(5-1-5-26)Online publication date: 17-Mar-2023
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      cover image ACM Other conferences
      IC4E '19: Proceedings of the 10th International Conference on E-Education, E-Business, E-Management and E-Learning
      January 2019
      469 pages
      ISBN:9781450366021
      DOI:10.1145/3306500
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 10 January 2019

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      Author Tags

      1. achievement
      2. gamification
      3. motivation
      4. physics

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      View all
      • (2025)Comic-Polya Method Integration in Physics: Enhance Students' Conceptual Understanding and MotivationIndonesian Journal of Education Research (IJoER)10.37251/ijoer.v6i1.12166:1(35-44)Online publication date: 11-Feb-2025
      • (2025)Isolating the Effect of Gamification – Design and Analysis of a Learning Engagement App Tailored to Course ContentTechnology, Knowledge and Learning10.1007/s10758-025-09823-zOnline publication date: 20-Feb-2025
      • (2023)A Review of the Literature for Designing and Developing a Framework for Adaptive Gamification in Physics EducationThe International Handbook of Physics Education Research: Teaching Physics10.1063/9780735425712_005(5-1-5-26)Online publication date: 17-Mar-2023
      • (2022)Gamification in Engineering Education: Exploring Students' Performance, Motivation, and Engagement2022 IEEE Sixth Ecuador Technical Chapters Meeting (ETCM)10.1109/ETCM56276.2022.9935729(1-6)Online publication date: 11-Oct-2022
      • (2020)A Review of Gamification Design Frameworks in Education2020 Fourth International Conference On Intelligent Computing in Data Sciences (ICDS)10.1109/ICDS50568.2020.9268748(1-8)Online publication date: 21-Oct-2020

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