skip to main content
10.1145/3306500.3306545acmotherconferencesArticle/Chapter ViewAbstractPublication Pagesic4eConference Proceedingsconference-collections
research-article

The evolutionary development of a serious game for clinical laboratory students

Published: 10 January 2019 Publication History

Abstract

Implementing hands-on experience for clinical laboratory can be a challenge due to budgetary constraints. To provide students with the opportunity to practice repeatedly before applying the knowledge to the live laboratory setting, a mobile serious game called "Clinic Chemistry" was developed. In this paper, we share the experience in developing two versions of the game from the perspective of game designers/developers as part of an end-to-end educational game research. We have adopted the evolutionary rapid prototyping paradigm to create the early prototype, the pre-alpha. The pre-alpha was then evolved into the alpha release. The pre-production and production steps of the two versions, as well as evolved game components, are reported. We conclude that the rapid prototype is the key to our successful release of the game.

References

[1]
Brooks, F.P. 1995. The mythical man-month: essays on software engineering. Addison-Wesley.
[2]
Cheng, M.-T., Chen, J.-H., Chu, S.-J. and Chen, S.-Y. 2015. The use of serious games in science education: a review of selected empirical research from 2002 to 2013. Journal of Computers in Education. 2, 3 (2015), 353--375.
[3]
Chiasera, J. 2002. Computer Simulated Laboratory: Student Perceptions and Outcomes. Technical Report. The Ohio State University.
[4]
Cooking DASH: https://www.glu.com/games/cooking-dash/. Accessed: 2018-11-16.
[5]
Macedo, D.V.D. and Rodrigues, M.A.F. 2011. Experiences with rapid mobile game development using unity engine. Computers in Entertainment. 9, 3 (Jan. 2011), 1--12.
[6]
Gorbanev, I., Agudelo-Londoño, S., González, R.A., Cortes, A., Pomares, A., Delgadillo, V., Yepes, F.J. and Muñoz, Ó. 2018. A systematic review of serious games in medical education: quality of evidence and pedagogical strategy. Medical Education Online. 23, 1 (2018), 1438718.
[7]
Hubbard, R. 2013. The really useful elearning instruction manual: your toolkit for putting elearning into practice. Wiley.
[8]
Hung, H.-T., Chang, J.-L. and Yeh, H.-C. 2016. A Review of Trends in Digital Game-Based Language Learning Research. In Proceedings of 2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT). (2016).
[9]
Hwang, G.-J. and Wu, P.-H. 2011. Advancements and trends in digital game-based learning research: a review of publications in selected journals from 2001 to 2010. British Journal of Educational Technology. 43, 1 (2011).
[10]
LabCE.com - CE / CEUs for Medical Technologists and Clinical Laboratory Personnel: http://www.labce.com/. Accessed: 2018-11-16.
[11]
Graafland, M., Schraagen, J.M. and Schijven, M.P. 2012. Systematic review of serious games for medical education and surgical skills training. British Journal of Surgery. 99, 10 (Jul. 2012), 1322--1330.
[12]
Politowski, C., Fontoura, L., Petrillo, F. and Guéhéneuc, Y.-G. 2016. Are the old days gone? In Proceedings of the 5th International Workshop on Games and Software Engineering - GAS 16. (2016).
[13]
Pressman, R.S. and Maxim, B. 2014. Software Engineering: A Practitioner's Approach. McGraw-Hill.
[14]
Ricciardi, F. and Paolis, L.T.D. 2014. A Comprehensive Review of Serious Games in Health Professions. International Journal of Computer Games Technology. 2014, (2014), 1--11.
[15]
Saulter, J. 2007. Introduction to video game design and development. McGraw-Hill.
[16]
SketchBook: https://www.sketchbook.com/. Accessed: 2018-11-16.
[17]
Swarz, J., Ousley, A., Magro, A., Rienzo, M., Burns, D., Lindsey, A., Wilburn, B. and Bolcar, S. 2010. CancerSpace: A Simulation-Based Game for Improving Cancer-Screening Rates. IEEE Computer Graphics and Applications. 30, 1 (2010), 90--94.
[18]
Torrente, J., Borro-Escribano, B., Freire, M., Blanco, A.D., Marchiori, E.J., Martinez-Ortiz, I., Moreno-Ger, P. and Fernandez-Manjon, B. 2014. Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education. IEEE Transactions on Learning Technologies. 7, 1 (2014), 69--82.
[19]
Unity: https://unity3d.com/. Accessed: 2018-11-16.
[20]
Wang, R., Demaria, S., Goldberg, A. and Katz, D. 2016. A Systematic Review of Serious Games in Training Health Care Professionals. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare. 11, 1 (2016), 41--51.

Cited By

View all
  • (2022)Augmented Reality-Based Learning Media for Simple Distillation Practical Apparatus2022 IEEE 8th International Conference on Computing, Engineering and Design (ICCED)10.1109/ICCED56140.2022.10010642(1-5)Online publication date: 28-Jul-2022

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
IC4E '19: Proceedings of the 10th International Conference on E-Education, E-Business, E-Management and E-Learning
January 2019
469 pages
ISBN:9781450366021
DOI:10.1145/3306500
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 10 January 2019

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. clinical chemistry
  2. clinical laboratory
  3. evolutionary process model
  4. game-based learning
  5. rapid prototyping
  6. serious game

Qualifiers

  • Research-article

Funding Sources

Conference

IC4E 2019

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)7
  • Downloads (Last 6 weeks)0
Reflects downloads up to 03 Mar 2025

Other Metrics

Citations

Cited By

View all
  • (2022)Augmented Reality-Based Learning Media for Simple Distillation Practical Apparatus2022 IEEE 8th International Conference on Computing, Engineering and Design (ICCED)10.1109/ICCED56140.2022.10010642(1-5)Online publication date: 28-Jul-2022

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media