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Bringing Video Game Characters into the Real World on a Holographic Light Field Display

Published: 01 July 2019 Publication History

Abstract

This paper discusses the design and technical choices of a proof of concept migrating video game character that can move from a game environment to a holographic environment rendered on a novel holographic light field display. We pair these two environments with interactions that are consistent to each, using a game controller for interaction in the game environment and voice, gesture and face tracking in the holographic environment. Finally, we carried out a pilot study to assess the level of social presence, consistent migration and coherent experience in our proposed system.

References

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Arroyo-Palacios, J. and Marks, R. 2017. Believable Virtual Characters for Mixed Reality. Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2017 (2017).
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Aylett, R., Kriegel, M., Wallace, I., Segura, E., Mercurio, J. and Nylander, S. 2013. Memory and the design of migrating virtual agents. 12th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2013 (2013), 1311--1312.
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Bailenson, J.N., Blascovich, J., Beall, A.C. and Loomis, J.M. 2003. Interpersonal distance in immersive virtual environments. Personality and Social Psychology Bulletin.
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Gomes, P.F., Segura, E.M., Cramer, H., Paiva, T., Paiva, A. and Holmquist, L.E. 2011. ViPleo and PhyPleo: Artificial Pet with Two Embodiments. Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology. (2011).
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Grigore, E.C., Pereira, A., Yang, J.J., Zhou, I., Wang, D. and Scassellati, B. 2016. Comparing ways to trigger migration between a robot and a virtually embodied character. ICSR 2016: Social Robotics (2016), 839--849.
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Kim, K., Boelling, L., Haesler, S., Bailenson, J., Bruder, G. and Welch, G.F. 2019. Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR. (2019).
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Kriegel, M., Aylett, R., Cuba, P., Vala, M. and Paiva, A. 2011. Robots meet IVAs: A mind-body interface for migrating artificial intelligent agents. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (2011).
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Segura, E.M., Cramer, H., Gomes, P.F., Nylander, S. and Paiva, A. 2012. Revive! Reactions to Migration Between Different Embodiments When Playing With Robotic Pets. IDC '12 Proceedings of the 11th International Conference on Interaction Design and Children (2012).

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cover image ACM Conferences
IVA '19: Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents
July 2019
282 pages
ISBN:9781450366724
DOI:10.1145/3308532
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 July 2019

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Author Tags

  1. conversational agents
  2. holographic light field display
  3. migrating agents
  4. virtual assistants

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  • Extended-abstract

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IVA '19
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IVA '19 Paper Acceptance Rate 15 of 63 submissions, 24%;
Overall Acceptance Rate 53 of 196 submissions, 27%

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