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Mobile device interaction using projector metaphor

Published: 16 March 2019 Publication History

Abstract

Projection Augmented Reality (AR), which uses projectors to augment virtual information and objects in physical space, is one of the AR fields that have been actively researched. There have been many attempts to use mobile devices to implement the interactions available in these AR environments; however, due to mobile devices' limited computational power, they were somewhat difficult to use in real applications. We have solved this problem with the latest off-the-shelf devices and support development kit and have proven, through experimentation, that our solution can be used in actual projection AR applications.

References

[1]
2019. ARKit. https://developer.apple.com/arkit/
[2]
Dominikus Baur, Sebastian Boring, and Steven Feiner. 2012. Virtual projection: exploring optical projection as a metaphor for multi-device interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 1693--1702.
[3]
Sebastian Boring, Dominikus Baur, Andreas Butz, Sean Gustafson, and Patrick Baudisch. 2010. Touch projector: mobile interaction through video. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2287--2296.
[4]
Jayson Turner, Jason Alexander, Andreas Bulling, and Hans Gellersen. 2015. Gaze+ RST: integrating gaze and multitouch for remote rotate-scale-translate tasks. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, 4179--4188.

Cited By

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  • (2022)“Slurp” Revisited: Using ‘system re-presencing’ to look back on, encounter, and design with the history of spatial interactivity and locative mediaProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533464(263-276)Online publication date: 13-Jun-2022
  • (2019)AR Pointer: Advanced Ray-Casting Interface Using Laser Pointer Metaphor for Object Manipulation in 3D Augmented Reality EnvironmentApplied Sciences10.3390/app91530789:15(3078)Online publication date: 30-Jul-2019

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Published In

cover image ACM Conferences
IUI '19 Companion: Companion Proceedings of the 24th International Conference on Intelligent User Interfaces
March 2019
173 pages
ISBN:9781450366731
DOI:10.1145/3308557
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 16 March 2019

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Author Tags

  1. intelligent user interface
  2. projection augmented reality

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  • Short-paper

Funding Sources

  • Korea government (MSIP)

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IUI '19
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Overall Acceptance Rate 746 of 2,811 submissions, 27%

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Cited By

View all
  • (2022)“Slurp” Revisited: Using ‘system re-presencing’ to look back on, encounter, and design with the history of spatial interactivity and locative mediaProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533464(263-276)Online publication date: 13-Jun-2022
  • (2019)AR Pointer: Advanced Ray-Casting Interface Using Laser Pointer Metaphor for Object Manipulation in 3D Augmented Reality EnvironmentApplied Sciences10.3390/app91530789:15(3078)Online publication date: 30-Jul-2019

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