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abstract

Interaction motion retargeting to highly dissimilar furniture environment

Published: 26 July 2019 Publication History

Abstract

Retageting a human-environment interaction motion to a different environment remains as an important research topic in computer animation. This paper introduces a novel method that can retarget an interaction motion to highly dissimilar environment, where not every contact in the source environment can be preserved. The key idea of the method is to prioritize the contact and preserve more important contact while sacrificing other contacts if necessary. Specifically, we propose a method to detect a manipulation contact and preserve the contact in the target furniture environment by allowing for a large deviation from the input pose.

References

[1]
Rami Ali Al-Asqhar, Taku Komura, and Myung Geol Choi. 2013. Relationship descriptors for interactive motion adaptation. In Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation. ACM, 45--53.
[2]
Dongsik Jo, Ki-Hong Kim, and Gerard Jounghyun Kim. 2015. SpaceTime: adaptive control of the teleported avatar for improved AR tele-conference experience. Computer Animation and Virtual Worlds 26, 3--4 (2015), 259--269.
[3]
Yeonjoon Kim, Hangil Park, Seungbae Bang, and Sung-Hee Lee. 2016. Retargeting human-object interaction to virtual avatars. IEEE transactions on visualization and computer graphics 22, 11 (2016), 2405--2412.
[4]
Steve Tonneau, Rami Ali Al-Ashqar, Julien Pettré, Taku Komura, and Nicolas Mansard. 2016. Character contact re-positioning under large environment deformation. In Computer Graphics Forum, Vol. 35. Wiley Online Library, 127--138.

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  1. Interaction motion retargeting to highly dissimilar furniture environment

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    cover image ACM Conferences
    SCA '19: Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation
    July 2019
    83 pages
    ISBN:9781450366779
    DOI:10.1145/3309486
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 26 July 2019

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    Author Tags

    1. character animation
    2. human-environment interaction
    3. motion retargeting

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    • MSIP, KOREA

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    SCA '19
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    Overall Acceptance Rate 183 of 487 submissions, 38%

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