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Exploring Tangible Interaction and Diegetic Feedback in an AR Math Game for Children

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Published:12 June 2019Publication History

ABSTRACT

Augmented Reality is becoming an emerging trend in the development of play-and-learn experience and increasingly accessible to children. However, there is a lack of understanding of how to design AR games to effectively improve children's learning experience, especially with respect to the novel interaction and representation paradigms that AR affords. In this study, we describe the design and the implementation process of different interaction types (screen-touch and tangible interaction) and feedback mechanisms (non-diegetic feedback and diegetic feedback) in an AR math game for children aged 7 and 8. We report the insights based on our current prototypes and discuss the design implications for our future work.

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  • Published in

    cover image ACM Conferences
    IDC '19: Proceedings of the 18th ACM International Conference on Interaction Design and Children
    June 2019
    787 pages
    ISBN:9781450366908
    DOI:10.1145/3311927

    Copyright © 2019 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 12 June 2019

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    • research-article
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    • Refereed limited

    Acceptance Rates

    IDC '19 Paper Acceptance Rate41of124submissions,33%Overall Acceptance Rate172of578submissions,30%

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    IDC '24
    Interaction Design and Children
    June 17 - 20, 2024
    Delft , Netherlands

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