skip to main content
10.1145/3313831.3376291acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article
Honorable Mention

Collaborative Technologies for Children with Special Needs: A Systematic Literature Review

Published:23 April 2020Publication History

ABSTRACT

This paper presents a systematic literature review on collaborative technologies for children with special needs in ACM Digital Library. The aim of the review is to (1) reveal the current state of the art, (2) identify the types of technologies and contexts of use, the demographics and special needs of the target group, and the methodological approaches and theoretical groundings, and (3) define a future research agenda. The results of the systematic literature review show that collaborative technologies for children with special needs are increasingly gaining attention, mostly involve tangible and/or embodied interaction, and are often developed for use in the classroom. The target group that is most represented are boys between 6 to 12 years with Autism Spectrum Disorder. The results further show a wide range of evaluation criteria for measuring collaboration, an interchanging use of theoretical concepts and a lack of definitions for the concept collaboration, and a need for more demographically diverse studies.

Skip Supplemental Material Section

Supplemental Material

a164-baykal-presentation.mp4

mp4

28.1 MB

References

  1. Muhammad Haziq Lim Abdullah and Margot Brereton. 2015. MyCalendar: Fostering Communication for Children with Autism Spectrum Disorder Through Photos and Videos. In Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (OzCHI '15). ACM, NY, NY, USA, 1--9. DOI: http://dx.doi.org/10.1145/2838739.2838785Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Katerina Ananiadou and Magdalean Claro. 2009. 21st Century Skills and Competences for New Millennium Learners in OECD Countries. 41 (2009). DOI: http://dx.doi.org/10.1787/218525261154Google ScholarGoogle ScholarCross RefCross Ref
  3. Leandro Flórez Aristizábal, Sandra Cano, César A. Collazos, Andrés Solano, and Karin Slegers. 2017. Collaborative Learning As Educational Strategy for Deaf Children: A Systematic Literature Review. In Proceedings of the XVIII International Conference on Human Computer Interaction (Interaccin '17). ACM, NY, NY, USA, Article 38, 8 pages. DOI: http://dx.doi.org/10.1145/3123818.3123830Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. American Psychiatric Association. 2013. Diagnostic and Statistical Manual of Mental Disorders. American Psychiatric Association. DOI: http://dx.doi.org/10.1176/appi.books.9780890425596Google ScholarGoogle ScholarCross RefCross Ref
  5. Jed Baker. 2003. Social Skills Training: For Children and Adolescents with Asperger Syndrome and Social-Communication Problems. Autism Asperger Publishing Company.Google ScholarGoogle Scholar
  6. A. Battocchi, F. Pianesi, D. Tomasini, M. Zancanaro, G. Esposito, P. Venuti, A. Ben Sasson, E. Gal, and P. L. Weiss. 2009. Collaborative Puzzle Game: A Tabletop Interactive Game for Fostering Collaboration in Children with Autism Spectrum Disorders (ASD). In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (ITS '09). ACM, NY, NY, USA, 197--204. DOI: http://dx.doi.org/10.1145/1731903.1731940Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Nirit Bauminger. 2002. Journal of Autism and Developmental Disorders 32, 4 (2002), 283--298. DOI: http://dx.doi.org/10.1023/a:1016378718278Google ScholarGoogle ScholarCross RefCross Ref
  8. Scott Bellini and Andrea Hopf. 2007. The Development of the Autism Social Skills Profile. Focus on Autism and Other Developmental Disabilities 22, 2 (May 2007), 80--87. DOI: http://dx.doi.org/10.1177/10883576070220020801Google ScholarGoogle ScholarCross RefCross Ref
  9. Laura Benton and Hilary Johnson. 2015. Widening Participation in Technology Design. Int. J. Child-Comp. Interact. 3, C (Jan. 2015), 23--40. DOI: http://dx.doi.org/10.1016/j.ijcci.2015.07.001Google ScholarGoogle ScholarCross RefCross Ref
  10. Arpita Bhattacharya, Mirko Gelsomini, Patricia Pérez-Fuster, Gregory D. Abowd, and Agata Rozga. 2015. Designing Motion-based Activities to Engage Students with Autism in Classroom Settings. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC '15). ACM, NY, NY, USA, 69--78. DOI: http://dx.doi.org/10.1145/2771839.2771847Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Elizabeth Bonsignore, Alexander J. Quinn, Allison Druin, and Benjamin B. Bederson. 2013. Sharing Stories &Ldquo;in the Wild&Rdquo;: A Mobile Storytelling Case Study Using StoryKit. ACM Trans. Comput.-Hum. Interact. 20, 3, Article 18 (July 2013), 38 pages. DOI: http://dx.doi.org/10.1145/2491500.2491506Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Peter Börjesson, Wolmet Barendregt, Eva Eriksson, and Olof Torgersson. 2015. Designing Technology for and with Developmentally Diverse Children: A Systematic Literature Review. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC '15). ACM, NY, NY, USA, 79--88. DOI: http://dx.doi.org/10.1145/2771839.2771848Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Louanne E. Boyd, Kathryn E. Ringland, Oliver L. Haimson, Helen Fernandez, Maria Bistarkey, and Gillian R. Hayes. 2015. Evaluating a Collaborative iPad Game's Impact on Social Relationships for Children with Autism Spectrum Disorder. ACM Trans. Access. Comput. 7, 1, Article 3 (June 2015), 18 pages. DOI: http://dx.doi.org/10.1145/2751564Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. C. A. Boyle, S. Boulet, L. A. Schieve, R. A. Cohen, S. J. Blumberg, M. Yeargin-Allsopp, S. Visser, and M. D. Kogan. 2011. Trends in the Prevalence of Developmental Disabilities in US Children, 1997--2008. PEDIATRICS 127, 6 (May 2011), 1034--1042. DOI: http://dx.doi.org/10.1542/peds.2010--2989Google ScholarGoogle ScholarCross RefCross Ref
  15. Michael E. Bratman. 1992. Shared Cooperative Activity. The Philosophical Review 101, 2 (April 1992), 327. DOI: http://dx.doi.org/10.2307/2185537Google ScholarGoogle ScholarCross RefCross Ref
  16. Doga Çorlu, ¸Seyma Ta¸sel, Semra Gülce Turan, Athanasios Gatos, and Asim Evren Yantaç. 2017. Involving Autistics in User Experience Studies: A Critical Review. In Proceedings of the 2017 Conference on Designing Interactive Systems (DIS '17). ACM, NY, NY, USA, 43--55. DOI: http://dx.doi.org/10.1145/3064663.3064771Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Franceli L. Cibrian, Nadir Weibel, and Monica Tentori. 2016. Collective Use of a Fabric-based Interactive Surface to Support Early Development in Toddler Classrooms. In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp '16). ACM, NY, NY, USA, 328--339. DOI: http://dx.doi.org/10.1145/2971648.2971695Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Robson Colin and Kieran McCartan. 2016. Real World Research. John Wiley Sons.Google ScholarGoogle Scholar
  19. J. N. Constantino and C. P. Gruber. 2002. 2002. The Social Responsiveness Scale. Western Psychological Services, Los Angeles.Google ScholarGoogle Scholar
  20. Judith Coucouvanis. 2005. Super Skills: A Social Skills Group Program for Children with Asperger Syndrome, High-Functioning Autism and Related Challenges. Autism Asperger Publishing Company.Google ScholarGoogle Scholar
  21. Chris Dede. 2010. Comparing frameworks for 21st century skills. In In J. Bellanca R. Brandt (Eds.). 21st Century Skills: Rethinking How Students Learn. Bloomington, IN: Solution Tree Press; 2010: 51 -- 75.Google ScholarGoogle Scholar
  22. Abigail Durrant, Jonathan Hook, Roisin McNaney, Keir Williams, Thomas Smith, Mathew Kipling, Tony Stockman, and Patrick Olivier. 2013. Design to Support Interpersonal Communication in the Special Educational Needs Classroom. In Proceedings of the 12th International Conference on Interaction Design and Children (IDC '13). ACM, NY, NY, USA, 46--55. DOI: http://dx.doi.org/10.1145/2485760.2485778Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Eva Eriksson, Gökçe Elif Baykal, Staffan Björk, and Olof Torgersson. 2019. Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game. In Proceedings of the 18th ACM International Conference on Interaction Design and Children (IDC '19). ACM, NY, NY, USA, 15--25. DOI: http://dx.doi.org/10.1145/3311927.3323155Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. UNESCO Institute for Statistics. 2012. International Standard Classification of Education, ISCED 2011. Technical Report. The United Nations Educational, Scientific and Cultural Organization.Google ScholarGoogle Scholar
  25. World Economic Forum. 2015. New Vision for Education - Unlocking the Potential of Technology. Technical Report. World Economic Forum.Google ScholarGoogle Scholar
  26. Leonardo Giusti, Massimo Zancanaro, Eynat Gal, and Patrice L. (Tamar) Weiss. 2011. Dimensions of Collaboration on a Tabletop Interface for Children with Autism Spectrum Disorder. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, NY, NY, USA, 3295--3304. DOI: http://dx.doi.org/10.1145/1978942.1979431Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. K. J. Hart and J.P. Morgan. 1993. Cognitive-behavioral procedures with children: Historical context and current status. In Cognitive-behavioral procedures with children and adolescents: A practical guide, W. M. Nelson A. J. Finch and E. S. Ott (Eds.). Allyn and Bacon, Needham Heights, MA, 1--24.Google ScholarGoogle Scholar
  28. Juan Pablo Hourcade, Stacy R. Williams, Ellen A. Miller, Kelsey E. Huebner, and LUniversity of Chinese Academy of Sciences J. Liang. 2013. Evaluation of Tablet Apps to Encourage Social Interaction in Children with Autism Spectrum Disorders. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, NY, NY, USA, 3197--3206. DOI: http://dx.doi.org/10.1145/2470654.2466438Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. Ole Sejer Iversen, Karen Johanne Kortbek, Kaspar Rosengreen Nielsen, and Louise Aagaard. 2007. Stepstone: An Interactive Floor Application for Hearing Impaired Children with a Cochlear Implant. In Proceedings of the 6th International Conference on Interaction Design and Children (IDC'07). ACM, New York, NY, USA, 117--124. DOI: http://dx.doi.org/10.1145/1297277.1297301Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. Elizabeth Kaziunas, Mark S. Ackerman, Silvia Lindtner, and Joyce M. Lee. 2017. Caring Through Data: Attending to the Social and Emotional Experiences of Health Datafication. In Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '17). ACM, New York, NY, USA, 2260--2272. DOI: http://dx.doi.org/10.1145/2998181.2998303Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Zuzanna Lechelt, Yvonne Rogers, Nicola Yuill, Lena Nagl, Grazia Ragone, and Nicolai Marquardt. 2018. Inclusive Computing in Special Needs Classrooms: Designing for All. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, NY, NY, USA, Article 517, 12 pages. DOI: http://dx.doi.org/10.1145/3173574.3174091Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Susanne Lindberg, Pontus Wärnestål, Jens Nygren, and Petra Svedberg. 2014. Designing Digital Peer Support for Children: Design Patterns for Social Interaction. In Proceedings of the 2014 Conference on Interaction Design and Children (IDC '14). ACM, NY, NY, USA, 47--56. DOI: http://dx.doi.org/10.1145/2593968.2593972Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. Catherine Lord, Susan Risi, Linda Lambrecht, Jr. Edwin H. Cook, Bennett L. Leventhal, Pamela C. DiLavore, Andrew Pickles, and Michael Rutter. 2000. Journal of Autism and Developmental Disorders 30, 3 (2000), 205--223. DOI: http://dx.doi.org/10.1023/a:1005592401947Google ScholarGoogle ScholarCross RefCross Ref
  34. A. Bailey M. Rutter and C. Lord. 2003. TThe Social Communication Questionnaire: Manual. Western Psychological Services, Los Angeles.Google ScholarGoogle Scholar
  35. Laura Malinverni, Joan Mora-Guiard, Vanesa Padillo, MariaAngeles Mairena, Amaia Hervás, and Narcis Pares. 2014. Participatory Design Strategies to Enhance the Creative Contribution of Children with Special Needs. In Proceedings of the 2014 Conference on Interaction Design and Children (IDC '14). ACM, New York, NY, USA, 85--94. DOI: http://dx.doi.org/10.1145/2593968.2593981Google ScholarGoogle ScholarDigital LibraryDigital Library
  36. Aleksandar Matic, Gillian R. Hayes, Monica Tentori, Maryam Abdullah, and Sabrina Schuck. 2014. Collective Use of a Situated Display to Encourage Positive Behaviors in Children with Behavioral Challenges. In Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp '14). ACM, New York, NY, USA, 885--895. DOI: http://dx.doi.org/10.1145/2632048.2632070Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. Maria Menendez-Blanco, Pernille Bjorn, and Antonella De Angeli. 2017. Fostering Cooperative Activism Through Critical Design. In Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '17). ACM, NY, NY, USA, 618--629. DOI: http://dx.doi.org/10.1145/2998181.2998198Google ScholarGoogle ScholarDigital LibraryDigital Library
  38. Jonas Moll and Eva-Lotta Sallnäs Pysander. 2013. A Haptic Tool for Group Work on Geometrical Concepts Engaging Blind and Sighted Pupils. ACM Trans. Access. Comput. 4, 4, Article 14 (July 2013), 37 pages. DOI: http://dx.doi.org/10.1145/2493171.2493172Google ScholarGoogle ScholarDigital LibraryDigital Library
  39. Joan Mora-Guiard, Ciera Crowell, Narcis Pares, and Pamela Heaton. 2016. Lands of Fog: Helping Children with Autism in Social Interaction Through a Full-Body Interactive Experience. In Proceedings of the The 15th International Conference on Interaction Design and Children (IDC '16). ACM, NY, NY, USA, 262--274. DOI: http://dx.doi.org/10.1145/2930674.2930695Google ScholarGoogle ScholarDigital LibraryDigital Library
  40. M.R. Morris, A. Cassanego, A. Paepcke, T. Winograd, A.M. Piper, and A. Huang. 2006. Mediating Group Dynamics through Tabletop Interface Design. IEEE Computer Graphics and Applications 26, 5 (Sept. 2006), 65--73. DOI: http://dx.doi.org/10.1109/mcg.2006.114Google ScholarGoogle ScholarDigital LibraryDigital Library
  41. Antonella Nonnis and Nick Bryan-Kinns. 2019. Mazi: Tangible Technologies As a Channel for Collaborative Play. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). ACM, NY, NY, USA, Article 440, 13 pages. DOI: http://dx.doi.org/10.1145/3290605.3300670Google ScholarGoogle ScholarDigital LibraryDigital Library
  42. OECD. 2017. Collaborative Problem Solving. In PISA 2015 Results. Vol. V. OECD Publishing, Paris. DOI: http://dx.doi.org/10.1787/9789264285521-enGoogle ScholarGoogle ScholarCross RefCross Ref
  43. M. B. Parten. 1933. Social play among preschool children. The Journal of Abnormal and Social Psychology 28, 2 (1933), 136--147. DOI: http://dx.doi.org/10.1037/h0073939Google ScholarGoogle ScholarCross RefCross Ref
  44. Laura R. Pina, Sang-Wha Sien, Teresa Ward, Jason C. Yip, Sean A. Munson, James Fogarty, and Julie A. Kientz. 2017. From Personal Informatics to Family Informatics: Understanding Family Practices Around Health Monitoring. In Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '17). ACM, NY, NY, USA, 2300--2315. DOI: http://dx.doi.org/10.1145/2998181.2998362Google ScholarGoogle ScholarDigital LibraryDigital Library
  45. Anne Marie Piper, Eileen O'Brien, Meredith Ringel Morris, and Terry Winograd. 2006. SIDES: A Cooperative Tabletop Computer Game for Social Skills Development. In Proceedings of the 2006 20th Anniversary Conference on Computer Supported Cooperative Work (CSCW '06). ACM, NY, NY, USA, 1--10. DOI: http://dx.doi.org/10.1145/1180875.1180877Google ScholarGoogle ScholarDigital LibraryDigital Library
  46. Beryl Plimmer, Andrew Crossan, Stephen A. Brewster, and Rachel Blagojevic. 2008. Multimodal Collaborative Handwriting Training for Visually-impaired People. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). ACM, NY, NY, USA, 393--402. DOI: http://dx.doi.org/10.1145/1357054.1357119Google ScholarGoogle ScholarDigital LibraryDigital Library
  47. Barry M. Prizant, Amy M. Wetherby, Emily M. S. Rubin, Amy C. Laurent, and Patrick J. Rydell. 2005. The Scerts Model: A Comprehensive Educational Approach for Children With Autism Spectrum Disorders (2 volume set). Brookes Publishing.Google ScholarGoogle Scholar
  48. Kathryn E. Ringland, Christine T. Wolf, Lynn Dombrowski, and Gillian R. Hayes. 2015. Making "Safe": Community-Centered Practices in a Virtual World Dedicated to Children with Autism. In Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW '15). ACM, NY, NY, USA, 1788--1800. DOI: http://dx.doi.org/10.1145/2675133.2675216Google ScholarGoogle ScholarDigital LibraryDigital Library
  49. Kathryn E. Ringland, Rodrigo Zalapa, Megan Neal, Lizbeth Escobedo, Monica Tentori, and Gillian R. Hayes. 2014. SensoryPaint: A Multimodal Sensory Intervention for Children with Neurodevelopmental Disorders. In Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp '14). ACM, NY, NY, USA, 873--884. DOI: http://dx.doi.org/10.1145/2632048.2632065Google ScholarGoogle ScholarDigital LibraryDigital Library
  50. Jeremy Roschelle and Stephanie D. Teasley. 1995. The Construction of Shared Knowledge in Collaborative Problem Solving. In Computer Supported Collaborative Learning. Springer Berlin Heidelberg, 69--97. DOI: http://dx.doi.org/10.1007/978--3--642--85098--1_5Google ScholarGoogle ScholarCross RefCross Ref
  51. Herman Saksono, Ashwini Ranade, Geeta Kamarthi, Carmen Castaneda-Sceppa, Jessica A. Hoffman, Cathy Wirth, and Andrea G. Parker. 2015. Spaceship Launch: Designing a Collaborative Exergame for Families. In Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW '15). ACM, NY, NY, USA, 1776--1787. DOI: http://dx.doi.org/10.1145/2675133.2675159Google ScholarGoogle ScholarDigital LibraryDigital Library
  52. Sumita Sharma, Saurabh Srivastava, Krishnaveni Achary, Blessin Varkey, Tomi Heimonen, Jaakko Samuli Hakulinen, Markku Turunen, and Nitendra Rajput. 2016. Promoting Joint Attention with Computer Supported Collaboration in Children with Autism. In Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing (CSCW '16). ACM, NY, NY, USA, 1560--1571. DOI: http://dx.doi.org/10.1145/2818048.2819930Google ScholarGoogle ScholarDigital LibraryDigital Library
  53. Amani Indunil Soysa and Abdullah Al Mahmud. 2018. Assessing Tablet Applications Focused on Social Interactions: What Functionalities Do Sri Lankan Practitioners Want for Children with ASD?. In Proceedings of the 30th Australian Conference on Computer-Human Interaction (OzCHI '18). ACM, NY, NY, USA, 32--41. DOI: http://dx.doi.org/10.1145/3292147.3292164Google ScholarGoogle ScholarDigital LibraryDigital Library
  54. Issey Takahashi, Mika Oki, Baptiste Bourreau, and Kenji Suzuki. 2018. Designing Interactive Visual Supports for Children with Special Needs in a School Setting. In Proceedings of the 2018 Designing Interactive Systems Conference (DIS '18). ACM, NY, NY, USA, 265--275. DOI: http://dx.doi.org/10.1145/3196709.3196747Google ScholarGoogle ScholarDigital LibraryDigital Library
  55. Andrea Tartaro, Justine Cassell, Corina Ratz, Jennifer Lira, and Valeria Nanclares-Nogués. 2014. Accessing Peer Social Interaction: Using Authorable Virtual Peer Technology As a Component of a Group Social Skills Intervention Program. ACM Trans. Access. Comput. 6, 1, Article 2 (Dec. 2014), 29 pages. DOI: http://dx.doi.org/10.1145/2700434Google ScholarGoogle ScholarDigital LibraryDigital Library
  56. Anja Thieme, Cecily Morrison, Nicolas Villar, Martin Grayson, and Siân Lindley. 2017. Enabling Collaboration in Learning Computer Programing Inclusive of Children with Vision Impairments. In Proceedings of the 2017 Conference on Designing Interactive Systems (DIS'17). ACM, NY, NY, USA, 739--752. DOI: http://dx.doi.org/10.1145/3064663.3064689Google ScholarGoogle ScholarDigital LibraryDigital Library
  57. L. S. Vygotsky. 1978. Mind in Society: The Development of Higher Psychological Processes. Harvard University Press.Google ScholarGoogle Scholar
  58. Joshua Wade, Arpan Sarkar, Amy Swanson, Amy Weitlauf, Zachary Warren, and Nilanjan Sarkar. 2017. Process Measures of Dyadic Collaborative Interaction for Social Skills Intervention in Individuals with Autism Spectrum Disorders. ACM Trans. Access. Comput. 10, 4, Article 13 (Aug. 2017), 19 pages. DOI: http://dx.doi.org/10.1145/3107925Google ScholarGoogle ScholarDigital LibraryDigital Library
  59. Joshua Wainer, Ester Ferrari, Kerstin Dautenhahn, and Ben Robins. 2010. The Effectiveness of Using a Robotics Class to Foster Collaboration Among Groups of Children with Autism in an Exploratory Study. Personal Ubiquitous Comput. 14, 5 (July 2010), 445--455. DOI: http://dx.doi.org/10.1007/s00779-009-0266-zGoogle ScholarGoogle ScholarDigital LibraryDigital Library
  60. Svetlana Yarosh, Iulian Radu, Seth Hunter, and Eric Rosenbaum. 2011. Examining Values: An Analysis of Nine Years of IDC Research. In Proceedings of the 10th International Conference on Interaction Design and Children (IDC '11). ACM, NY, NY, USA, 136--144. DOI: http://dx.doi.org/10.1145/1999030.1999046Google ScholarGoogle ScholarDigital LibraryDigital Library
  61. José P. Zagal, Jochen Rick, and Idris Hsi. 2006. Collaborative games: Lessons learned from board games. Simulation & Gaming 37, 1 (March 2006), 24--40. DOI: http://dx.doi.org/10.1177/1046878105282279Google ScholarGoogle ScholarDigital LibraryDigital Library
  62. Lian Zhang, Qiang Fu, Amy Swanson, Amy Weitlauf, Zachary Warren, and Nilanjan Sarkar. 2018. Design and Evaluation of a Collaborative Virtual Environment (CoMove) for Autism Spectrum Disorder Intervention. ACM Trans. Access. Comput. 11, 2, Article 11 (June 2018), 22 pages. DOI: http://dx.doi.org/10.1145/3209687Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Collaborative Technologies for Children with Special Needs: A Systematic Literature Review

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format .

    View HTML Format