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Body-Penetrating Tactile Phantom Sensations

Published: 23 April 2020 Publication History

Abstract

In tactile interaction, a phantom sensation refers to an illusion felt on the skin between two distant points at which vibrations are applied. It can improve the perceptual spatial resolution of tactile stimulation with a few tactors. All phantom sensations reported in the literature act on the skin or out of the body, but no such reports exist for those eliciting sensations penetrating the body. This paper addresses tactile phantom sensations in which two vibration actuators on the dorsal and palmar sides of the hand present an illusion of vibration passing through the hand. We also demonstrate similar tactile illusions for the torso. For optimal design, we conducted user studies while varying vibration frequency, envelope function, stimulus duration, and penetrating direction. Based on the results, we present design guidelines on penetrating phantom sensations for its use in immersive virtual reality applications.

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cover image ACM Conferences
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
April 2020
10688 pages
ISBN:9781450367080
DOI:10.1145/3313831
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Published: 23 April 2020

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Author Tags

  1. penetrating tactile sensation
  2. phantom sensation
  3. tactile illusion
  4. vibrotactile feedback

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Cited By

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  • (2024)Understanding Phantom Tactile Sensation on Commercially Available Social Virtual Reality PlatformsProceedings of the ACM on Human-Computer Interaction10.1145/36374188:CSCW1(1-22)Online publication date: 26-Apr-2024
  • (2024)HapticPilotProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36314537:4(1-28)Online publication date: 12-Jan-2024
  • (2024)Laser-Powered Vibrotactile RenderingProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36314497:4(1-25)Online publication date: 12-Jan-2024
  • (2024)Matching Performance of 2D Phantom Sensations with Visual Motions2024 IEEE Haptics Symposium (HAPTICS)10.1109/HAPTICS59260.2024.10520835(403-408)Online publication date: 7-Apr-2024
  • (2024)Phantom sensation: Threshold and quality indicators of a tactile illusion of motionDisplays10.1016/j.displa.2024.10267683(102676)Online publication date: Jul-2024
  • (2023)Vibrollusion: Creating a Vibrotactile Illusion Induced by Audiovisual Touch FeedbackProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3627790(185-197)Online publication date: 3-Dec-2023
  • (2023)Tactile Vectors for Omnidirectional Arm GuidanceProceedings of the Augmented Humans International Conference 202310.1145/3582700.3582701(35-45)Online publication date: 12-Mar-2023
  • (2023)Generating Real-Time, Selective, and Multimodal Haptic Effects from Sound for Gaming Experience EnhancementProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580787(1-17)Online publication date: 19-Apr-2023
  • (2023)Perceptual Simultaneity Between Vibrotactile and Impact Stimuli2023 IEEE World Haptics Conference (WHC)10.1109/WHC56415.2023.10224459(148-155)Online publication date: 10-Jul-2023
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