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poster

Virtual reality streaming at the edge: a power perspective: poster

Published:07 November 2019Publication History

ABSTRACT

This poster focuses on addressing the power consumption issues in 360-degree immersive video streaming on smart phones, an emerging virtual reality (VR) application in the consumer video market. We first conducted a power measurement study that indicates VR view generation as the major power consumption source. Then, we developed an edge-based immersive streaming system called EdgeVR that offloads the power-consuming view generation operation from the smart phone to the edge. Through our preliminary evaluations using EdgeVR, we identified the challenge of Motion-to-Photon latency associated with offloading. To reduce such latency, we propose a viewport prediction-based pre-rendering mechanism at the edge to ensure the quality of experience in the VR application.

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    • Published in

      cover image ACM Conferences
      SEC '19: Proceedings of the 4th ACM/IEEE Symposium on Edge Computing
      November 2019
      455 pages
      ISBN:9781450367332
      DOI:10.1145/3318216

      Copyright © 2019 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 7 November 2019

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      The Nineth ACM/IEEE Symposium on Edge Computing
      December 4 - 7, 2024
      Rome , Italy

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