Cited By
View all- Xia BYe XAbuassba A(2020)Recent Research on AI in Games2020 International Wireless Communications and Mobile Computing (IWCMC)10.1109/IWCMC48107.2020.9148327(505-510)Online publication date: Jun-2020
In this work, we present an original method based on evolutionary algorithms for generating basic structures for the physics-based game Angry Birds, with the ultimate objective of creating Angry Birds levels with the minimum number of constraints. We ...
The physics-based simulation game Angry Birds has been heavily researched by the AI community over the past five years, and has been the subject of a popular AI competition that is currently held annually as part of a leading AI ...
The present research introduces an evolutionary algorithm able to procedurally generate dungeon maps containing locked door missions. The evolutionary algorithm evolves a tree structure, which encodes dungeons, aiming to generate ...
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