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Recognizing User-Defined Subsequences in Human Motion Data

Published: 05 June 2019 Publication History

Abstract

Motion capture technologies digitize human movements by tracking 3D positions of specific skeleton joints in time. Such spatio-temporal multimedia data have an enormous application potential in many fields, ranging from computer animation, through security and sports to medicine, but their computerized processing is a difficult problem. In this paper, we focus on an important task of recognition of a user-defined motion, based on a collection of labelled actions known in advance. We utilize current advances in deep feature learning and scalable similarity retrieval to build an effective and efficient k-nearest-neighbor recognition technique for 3D human motion data. The properties of the technique are demonstrated by a web application which allows a user to browse long motion sequences and specify any subsequence as the input for probabilistic recognition based on 130 predefined classes.

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cover image ACM Conferences
ICMR '19: Proceedings of the 2019 on International Conference on Multimedia Retrieval
June 2019
427 pages
ISBN:9781450367653
DOI:10.1145/3323873
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 05 June 2019

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Author Tags

  1. 3d skeleton sequence
  2. action recognition
  3. deep features
  4. knn

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  • Czech Science Foundation

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Overall Acceptance Rate 254 of 830 submissions, 31%

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