ABSTRACT
As connections between professional and technical communication (PTC) scholarship and games studies increase, interrogating the disciplinary landscape of game studies becomes necessary. This project presents a strategy for mixed-method analysis to undertake that interrogation, in line with the social justice turn in PTC.
- Samuel Coavoux, Maneul Boutet, and Vinciane Zabban. 2017. We we know about games: A scientometric approach to game studies in the 2000s. Games and Culture 12, 6 (2017), 563--584. https://doi.org/10.1177%2F1555412016676661Google Scholar
- Sebastian Deterding. 2017. The pyrrhic victory of game studies: Assessing the past, present, and future of interdisciplinary game research. Games and Culture 12, 6 (2017), 521--543.Google Scholar
- Jennifer deWinter and Ryan Moeller. 2014. Playing the field: Technical communication for technical games. In Computer games and technical communication: Critical methods and applications at the intersection. Ashgate, New York, NY, 1--13.Google Scholar
- Kishonna Gray. 2015. #CiteHerWork: Marginalizing women in academic and journalistic writing. http://www.kishonnagray.com/manifestmy-reality/citeherwork-marginalizing-women-in-academic-and-journalistic-writingGoogle Scholar
- Natasha N. Jones. 2016. The technical communicator as advocate: Integrating a social justice approach in technical communication. Journal of Technical Writing and Communication 46, 3 (2016), 342--361. https://doi.org/10.1177%2F0047281616639472Google ScholarCross Ref
- Alisha Karabinus. 2017. We are building histories: On the need for feminist game studies. http://www.nymgamer.com/?p=16637Google Scholar
- Tracey Lien. 2013. No girls allowed. Polygon (Dec. 2013). https://www.polygon.com/features/2013/12/2/5143856/no-girls-allowedGoogle Scholar
- Nina Lykke. 2018. Can't bibliometric analysts do better? How quality assessment without field expertise does not work. Scientometrics 117, 1 (2018), 655--666. https://link.springer.com/article/10.1007/s11192-018-2872-xGoogle ScholarDigital Library
- Edward Melcer, Truon-Huy Dinh Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr, and Katherine Isbister. 2015. Games research today: Analyzing the academic landscape 2000--2014. In Proceedings of the 10th International Conference on the Foundations of Digital Games. Pacific Grove, CA.Google Scholar
- Janet H Murray. 2005. The last word on ludology v narratology in game studies. In International DiGRA Conference.Google Scholar
- Celia Pearce. 2016. Curating for diversity. In Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming, Yasmin B. Kafai, Gabriela T. Richard, and Brendesha M. Tynes (Eds.). ETC Press, Pittsburgh, PA, 200--218.Google Scholar
- Bailey Poland. 2016. Haters: Harassment, abuse, and violence online. Potomac Books, Linconl, NE.Google ScholarCross Ref
- Adrienne Shaw. 2018. Are we there yet? The politics and practice of intersectional feminist game studies. NYMG: Feminist Game Studies 1, 1 (2018). https://www.nymgamer.com/?p=17528Google Scholar
- Jaakko Stenros. 2017. The game definition game: A review. Games and culture 12, 6 (2017), 499--520.Google Scholar
- Patricia Sullivan. 2017. Beckon, encounter, experience: The danger of control and the promise of encounters in the study of user experience. Rhetoric and experience architecture (2017), 17--40.Google Scholar
Index Terms
- Games and technical communication at the crossroads: defining and designing game studies
Recommendations
Games, UX, and the Gaps: Technical Communication Practices in an Amateur Game Design Community
SIGDOC '18: Proceedings of the 36th ACM International Conference on the Design of CommunicationBecause professional game design processes and practices are often obfuscated, it is difficult for researchers to study how game design happens. In an effort to fill some of those gaps, this paper explores an amateur game design community with visible ...
Mapping Out the Core Constructs of Social Justice as Heuristics in Selected Technical Communication Articles Using the 4Rs Model
SIGDOC '23: Proceedings of the 41st ACM International Conference on Design of CommunicationThis study analyzes social justice thematic directions in technical communication research using Walton et al.'s [7] 4Rs model to determine the field's conceptualization of justice.
"...it's your project, but it's not necessarily your work...": infrastructuring, situatedness, and designing relational practice
PDC '16: Proceedings of the 14th Participatory Design Conference: Full papers - Volume 1This paper builds on trajectories in PD that attend to designers' situatedness within the broader systemic contexts in which they work. It proposes (re)considering infrastructuring, understood as a range of approaches to designing socio-material systems,...
Comments