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CMU CS Academy: A Browser-based, Text-based Introduction to Programming through Graphics and Animations in Python

Published: 26 February 2020 Publication History

Abstract

There are a great number of resources to introduce CS in the K-8 space, most notably Scratch and code.org. There are two AP CS courses at the High School level, but there are not nearly as many resources to bridge the gap between the engaging, fun, K-8 resources and those AP courses. And what is available tends to lack continuity and rigor. It is generally accepted that coding and creativity go hand-in-hand. This is apparent in the learning opportunities in the K-8 space but as programming courses get more challenging, they tend to lose the creative aspect. In this demo, attendees will be able to unpack how students can learn to code as they learn to create, They will also discover resources that support creativity while introducing students to text-based programming through coding in Python with CMU Graphics. The goal of this session is to provide teachers with an opportunity to learn how they can bridge the gap from block-based coding experiences to the AP courses with a text-based, year-long, introduction to programming course whose only recommended prerequisite is algebra readiness. We will be using CMU CS Academy which teaches students to code in Python through a browser-based graphics and animation framework that provides instant, automated feedback and has a strong focus on creativity and problem-solving.

Cited By

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  • (2024)The CS1 Python Bakery: A Modern "Batteries Included" Open-Source Curriculum with All the FixingsProceedings of the 2024 on Innovation and Technology in Computer Science Education V. 110.1145/3649217.3653630(667-673)Online publication date: 3-Jul-2024
  • (2024)PyodideU: Unlocking Python Entirely in a Browser for CS1Proceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630913(583-589)Online publication date: 7-Mar-2024
  • (2024)A Survey of K-12 Teacher Needs for an Online Programming Learning SystemExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651110(1-7)Online publication date: 11-May-2024
  • Show More Cited By

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cover image ACM Conferences
SIGCSE '20: Proceedings of the 51st ACM Technical Symposium on Computer Science Education
February 2020
1502 pages
ISBN:9781450367936
DOI:10.1145/3328778
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 February 2020

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Author Tags

  1. auto-graded-graphics-and-animations
  2. free-browser-based-programming-environment
  3. python-programming

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SIGCSE '20
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Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

Upcoming Conference

SIGCSE TS 2025
The 56th ACM Technical Symposium on Computer Science Education
February 26 - March 1, 2025
Pittsburgh , PA , USA

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Cited By

View all
  • (2024)The CS1 Python Bakery: A Modern "Batteries Included" Open-Source Curriculum with All the FixingsProceedings of the 2024 on Innovation and Technology in Computer Science Education V. 110.1145/3649217.3653630(667-673)Online publication date: 3-Jul-2024
  • (2024)PyodideU: Unlocking Python Entirely in a Browser for CS1Proceedings of the 55th ACM Technical Symposium on Computer Science Education V. 110.1145/3626252.3630913(583-589)Online publication date: 7-Mar-2024
  • (2024)A Survey of K-12 Teacher Needs for an Online Programming Learning SystemExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651110(1-7)Online publication date: 11-May-2024
  • (2023)In-school and/or out-of-school computer science learning influence on CS career interests, mediated by having role-modelsComputer Science Education10.1080/08993408.2023.229043534:4(753-777)Online publication date: 26-Dec-2023
  • (2022)Learning in the Pandemic: How the possibility to play video games during class and attend lessons without getting out of bed affects time-on-task2022 IEEE Frontiers in Education Conference (FIE)10.1109/FIE56618.2022.9962404(1-5)Online publication date: 8-Oct-2022

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