skip to main content
10.1145/3328778.3372610acmconferencesArticle/Chapter ViewAbstractPublication PagessigcseConference Proceedingsconference-collections
poster

A Game-Changing Instructor Tool to Reinforce Coding Concepts

Published: 26 February 2020 Publication History

Abstract

We developed a 3D serious game that teaches and reinforces programming concepts. An innovative feature allows instructors to create customized challenges that students solve in the context of the game, allowing instructors to use the game to effectively target course topics or skills. A web-based portal gives instructors access to data about student performance in the game.

References

[1]
Tiffany Barnes, Heather Richter, Amanda Chaffin, Alex Godwin, Eve Powell, Tiffany Ralph, Paige Matthews, and Hyun Jordan. 2007. Game2Learn: A study of games as tools for learning introductory programming concepts. Proceedings of the 38th SIGCSE Technical Symposium on Computer Science Education, Vol. 7 (2007).
[2]
P"aivi Kinnunen and Lauri Malmi. 2006. Why Students Drop out CS1 Course?. In Proceedings of the Second International Workshop on Computing Education Research (ICER '06).
[3]
Michael J Lee and Amy J Ko. 2011. Personifying programming tool feedback improves novice programmers' learning. In Proceedings of the seventh international workshop on Computing education research. ACM, 109--116.

Cited By

View all
  • (2023)Serious game in web programming learning: A systematic literature review2023 18th Iberian Conference on Information Systems and Technologies (CISTI)10.23919/CISTI58278.2023.10211695(1-6)Online publication date: 20-Jun-2023

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
SIGCSE '20: Proceedings of the 51st ACM Technical Symposium on Computer Science Education
February 2020
1502 pages
ISBN:9781450367936
DOI:10.1145/3328778
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 February 2020

Check for updates

Author Tags

  1. cs1
  2. game-based learning
  3. introductory coding
  4. serious games

Qualifiers

  • Poster

Funding Sources

  • SIGCSE

Conference

SIGCSE '20
Sponsor:

Acceptance Rates

Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

Upcoming Conference

SIGCSE TS 2025
The 56th ACM Technical Symposium on Computer Science Education
February 26 - March 1, 2025
Pittsburgh , PA , USA

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)22
  • Downloads (Last 6 weeks)3
Reflects downloads up to 14 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2023)Serious game in web programming learning: A systematic literature review2023 18th Iberian Conference on Information Systems and Technologies (CISTI)10.23919/CISTI58278.2023.10211695(1-6)Online publication date: 20-Jun-2023

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media