ABSTRACT
This talk presents DreamWorks' fur motion system Skunk which is used to produce motion for fur on characters, garments, and props. Skunk's ease of use, speed, stability, interactive nature, flexible framework, layered simulation approach, on the fly fur setup capabilities, consistency, and artist controls pushed boundaries of fur motion and interaction, and expanded artist usage at DreamWorks. The system was widely used in the film How to Train Your Dragon: The Hidden World, the short Bilby, and is being used on current feature films and shorts at DreamWorks.
- Colleen O'Hagan, Arunachalam Somasundaram, and Jason P. Weber. 2015. Hair Smash. In ACM SIGGRAPH 2015 Talks (SIGGRAPH '15). ACM, New York, NY, USA, Article 35, 1 pages. Google ScholarDigital Library
- Arunachalam Somasundaram. 2017. FurCollide: Fast, Robust, and Controllable Fur Collisions with Meshes. In ACM SIGGRAPH 2017 Talks (SIGGRAPH '17). ACM, New York, NY, USA, Article 55, 2 pages. Google ScholarDigital Library
Index Terms
- Skunk: DreamWorks fur motion system
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