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Skunk: DreamWorks fur motion system

Published:27 July 2019Publication History

ABSTRACT

This talk presents DreamWorks' fur motion system Skunk which is used to produce motion for fur on characters, garments, and props. Skunk's ease of use, speed, stability, interactive nature, flexible framework, layered simulation approach, on the fly fur setup capabilities, consistency, and artist controls pushed boundaries of fur motion and interaction, and expanded artist usage at DreamWorks. The system was widely used in the film How to Train Your Dragon: The Hidden World, the short Bilby, and is being used on current feature films and shorts at DreamWorks.

References

  1. Colleen O'Hagan, Arunachalam Somasundaram, and Jason P. Weber. 2015. Hair Smash. In ACM SIGGRAPH 2015 Talks (SIGGRAPH '15). ACM, New York, NY, USA, Article 35, 1 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Arunachalam Somasundaram. 2017. FurCollide: Fast, Robust, and Controllable Fur Collisions with Meshes. In ACM SIGGRAPH 2017 Talks (SIGGRAPH '17). ACM, New York, NY, USA, Article 55, 2 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Skunk: DreamWorks fur motion system

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      • Published in

        cover image ACM Conferences
        DigiPro '19: Proceedings of the 2019 Digital Production Symposium
        July 2019
        52 pages
        ISBN:9781450367998
        DOI:10.1145/3329715

        Copyright © 2019 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 27 July 2019

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