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Performance-based Expressive Character Animation

Published:14 October 2019Publication History

ABSTRACT

For decades, animation has been a popular storytelling technique. Traditional tools for creating animations are labor-intensive requiring animators to painstakingly draw frames and motion curves by hand. An alternative workflow is to equip animators with direct real-time control over digital characters via performance, which offers a more immediate and efficient way to create animation. Even when using these existing expression transfer and lip sync methods, producing convincing facial animation in real-time is a challenging task. In this position paper, I describe my past and proposed future research in developing interactive systems for perceptually-valid expression retargeting from humans to stylized characters, real-time lip sync for 2D animation, and building an expressive style aligned embodied conversational agent.

References

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        • Published in

          cover image ACM Conferences
          UIST '19 Adjunct: Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology
          October 2019
          192 pages
          ISBN:9781450368179
          DOI:10.1145/3332167

          Copyright © 2019 ACM

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          Publication History

          • Published: 14 October 2019

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