skip to main content
10.1145/3334480.3381657acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
extended-abstract

Make Some Noise for Nature: A Multisensory Public Display Game Experience

Published: 25 April 2020 Publication History

Abstract

The rate at which species are becoming extinct has never been this fast and human impact on the environment is the main reason. To promote behavioural change, we developed a game to raise awareness amongst the generation of young creatives, and provide them with knowledge about everyday behaviours that are beneficial for, or threatening to a specific endangered animal. Using a human-centred design process, we gathered user requirements and developed a multisensory educational group game in which players have to cooperate to control an animal and avoid harmful or collect helpful items using voice and movement. Users who played the game during a final Wizard-of-Oz user test found the game highly engaging, successful in raising awareness, and reported increased motivation to take action in their personal lives. Our innovative game could be of great value in decreasing human-induced animal extinction.

References

[1]
Nadia Bianchi-Berthouze, Whan Woong Kim, and Darshak Patel. 2007. Does Body Movement Engage You More in Digital Game Play? And Why?. In Affective Computing and Intelligent Interaction (Lecture Notes in Computer Science), Ana C. R. Paiva, Rui Prada, and Rosalind W. Picard (Eds.). Springer, Berlin, Heidelberg, 102--113.
[2]
Gerhard Hagerer, Florian Eyben, Dagmar Schuller, Klaus R. Scherer, and Bjorn Schuller. 2017. VoicePlay - An Affective Sports Game Operated by Speech Emotion Recognition Based on the Component Process Model. In 2017 Seventh International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW). IEEE, San Antonio, TX, 74--76.
[3]
John G. Hedberg and Susan Metros. 2006. Engaging Learners Through Intuitive Interfaces. In Engaged Learning with Emerging Technologies, David Hung and Myint Swe Khine (Eds.). Springer Netherlands, Dordrecht, 107--125.
[4]
Sanna Jarvela and Hanna Jarvenoja. 2011/00/00. Socially Constructed Self-Regulated Learning and Motivation Regulation in Collaborative Learning Groups. Teachers College Record 113, 2 (2011/00/00), 350--374.
[5]
Irene Lorenzoni, Sophie Nicholson-Cole, and Lorraine Whitmarsh. 2007. Barriers Perceived to Engaging with Climate Change among the UK Public and Their Policy Implications. Global Environmental Change 17, 3 (Aug. 2007), 445--459. //dx.doi.org/10.1016/j.gloenvcha.2007.01.004
[6]
Walker Margot. 2018. Museums Audience Report -- What Audience Finder Says about Audiences for Museums. (Nov. 2018).
[7]
Martin. 2019. UN Report: Nature's Dangerous Decline 'Unprecedented'; Species Extinction Rates 'Accelerating'. (May 2019).
[8]
Tania Ouariachi, María Dolores Olvera-Lobo, José Gutiérrez-Pérez, and Edward Maibach. 2019. A Framework for Climate Change Engagement through Video Games. Environmental Education Research 25, 5 (May 2019).
[9]
Wenjin Qin and Chunfu Li. 2017. Voice-Control as a New Trend in Games Applications. In Advances in Human Factors in Wearable Technologies and Game Design. Springer, Cham, 232--240.
[10]
Mara Soekarjo and Herre van Oostendorp. 2015. Measuring Effectiveness of Persuasive Games Using an Informative Control Condition. International Journal of Serious Games 2, 2 (June 2015).
[11]
Mark D. Wagner. 2008. Massively Multiplayer Online Role-Playing Games As Constructivist Learning Environments.
[12]
Nick Yee. 2006. Motivations for Play in Online Games. CyberPsychology & Behavior 9, 6 (Dec. 2006), 772--775.

Cited By

View all
  • (2024)Navigating Challenges and Opportunities in Community-Based Interventions for Promoting Active Aging: A Systematic Review of the Roles of TechnologyInnovation in Aging10.1093/geroni/igae0778:10Online publication date: 6-Sep-2024
  • (2021)Climate Change Communication in HCI: a Visual Analysis of the Past DecadeProceedings of the 13th Conference on Creativity and Cognition10.1145/3450741.3466774(1-16)Online publication date: 22-Jun-2021

Index Terms

  1. Make Some Noise for Nature: A Multisensory Public Display Game Experience

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
    April 2020
    4474 pages
    ISBN:9781450368193
    DOI:10.1145/3334480
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 25 April 2020

    Check for updates

    Author Tags

    1. behavioural change
    2. educational
    3. environment
    4. extinct animals
    5. group game
    6. multisensor
    7. voice ui

    Qualifiers

    • Extended-abstract

    Conference

    CHI '20
    Sponsor:

    Acceptance Rates

    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

    Upcoming Conference

    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)37
    • Downloads (Last 6 weeks)2
    Reflects downloads up to 15 Feb 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Navigating Challenges and Opportunities in Community-Based Interventions for Promoting Active Aging: A Systematic Review of the Roles of TechnologyInnovation in Aging10.1093/geroni/igae0778:10Online publication date: 6-Sep-2024
    • (2021)Climate Change Communication in HCI: a Visual Analysis of the Past DecadeProceedings of the 13th Conference on Creativity and Cognition10.1145/3450741.3466774(1-16)Online publication date: 22-Jun-2021

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format.

    HTML Format

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media