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Sophroneo: Fear not. A VR Horror Game with Thermal Feedback and Physiological Signal Loop

Published: 25 April 2020 Publication History

Abstract

In this paper we present "Sophroneo: Fear not", a VR horror experience inspired by Japanese folklore. In order to emphasize the supernatural side of the experience we introduce several innovative techniques in the interface of the game system. We utilize various liminal audio design techniques, a custom made wearable thermal feedback setup with water-cooled Peltier TEC elements for long cold sensations as well as physiological signal loops to improve the immersion and to increase the sense of fear and unease. In some parts of the game, the player will be asked to close their eyes and depend on their other senses.

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George Chernyshov, Kirill Ragozin, Cedric Caremel, and Kai Steven Kunze. 2018. Hand motion prediction for just-in-time thermo-haptic feedback. In Proceedings-VRST 2018: 24th ACM Symposium on Virtual Reality Software and Technology. Association for Computing Machinery, 3281573.
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  • (2024)DexteriSync: A Hand Thermal I/O Exoskeleton for Morphing Finger Dexterity ExperienceProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676422(1-12)Online publication date: 13-Oct-2024
  • (2024)ThermalPen: Investigating the Influence of Thermal Haptic Feedback for Creativity in 3D SketchingProceedings of the 16th Conference on Creativity & Cognition10.1145/3635636.3656191(661-673)Online publication date: 23-Jun-2024
  • (2024)Assessing the Influence of Visual Cues in Virtual Reality on the Spatial Perception of Physical Thermal StimuliProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642154(1-12)Online publication date: 11-May-2024
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  1. Sophroneo: Fear not. A VR Horror Game with Thermal Feedback and Physiological Signal Loop

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        cover image ACM Conferences
        CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
        April 2020
        4474 pages
        ISBN:9781450368193
        DOI:10.1145/3334480
        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Published: 25 April 2020

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        Author Tags

        1. eye-tracking
        2. horror games
        3. liminal audio
        4. sensory supplementation
        5. thermal feedback
        6. virtual reality

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        Cited By

        View all
        • (2024)DexteriSync: A Hand Thermal I/O Exoskeleton for Morphing Finger Dexterity ExperienceProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676422(1-12)Online publication date: 13-Oct-2024
        • (2024)ThermalPen: Investigating the Influence of Thermal Haptic Feedback for Creativity in 3D SketchingProceedings of the 16th Conference on Creativity & Cognition10.1145/3635636.3656191(661-673)Online publication date: 23-Jun-2024
        • (2024)Assessing the Influence of Visual Cues in Virtual Reality on the Spatial Perception of Physical Thermal StimuliProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642154(1-12)Online publication date: 11-May-2024
        • (2024)ThermalGrasp: Enabling Thermal Feedback even while Grasping and Walking2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00056(342-353)Online publication date: 16-Mar-2024
        • (2021)ThermoQuest - A Wearable Head Mounted Display to Augment Realities with Thermal FeedbackProceedings of the 20th International Conference on Mobile and Ubiquitous Multimedia10.1145/3490632.3490649(62-66)Online publication date: 5-Dec-2021
        • (2021)Eyewear 2021 The Forth Workshop on Eyewear Computing – Augmenting Social Situations and Democratizing ToolsAdjunct Proceedings of the 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2021 ACM International Symposium on Wearable Computers10.1145/3460418.3479267(458-461)Online publication date: 21-Sep-2021

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