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abstract

Impact of Key Shape and Dimension on Text Entry in Virtual Reality

Published: 25 April 2020 Publication History

Abstract

Virtual Qwerty is the most popular method of text entry in virtual reality. Since virtual keyboards are not constrained by the physical limitations of actual keyboards, designers are taking the liberty of designing novelty keys for these keyboards. However, it is unknown whether key design affects text entry performance or user experience. This work presents results of a user study that investigated the effects of different key shapes and dimensions on text entry performance and user experience. Results revealed that key shape affects text entry speed, dimension affects accuracy, while both affect user experience. Overall, square-shaped 3D keys yielded the best actual and perceived performance, also was the most preferred by the users.

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cover image ACM Conferences
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
April 2020
4474 pages
ISBN:9781450368193
DOI:10.1145/3334480
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 25 April 2020

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Author Tags

  1. 2d
  2. 3d
  3. dimension
  4. head-mounted display (hmd)
  5. virtual keyboard
  6. virtual reality (vr)

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Cited By

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  • (2024)Analysis and Design of Efficient Authentication Techniques for Password Entry with the Qwerty Keyboard for VR EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345619530:11(7075-7085)Online publication date: 1-Nov-2024
  • (2024)Design and evaluation of alphabetic and numeric input methods for virtual realityComputers and Graphics10.1016/j.cag.2024.103955122:COnline publication date: 1-Aug-2024
  • (2024)Hands-free multi-type character text entry in virtual realityVirtual Reality10.1007/s10055-023-00902-z28:1Online publication date: 3-Jan-2024
  • (2023)Pseudo-haptic and Self-haptic Feedback During VR Text EntryProceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter10.1145/3609987.3610002(1-8)Online publication date: 27-Sep-2023
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  • (2023)An Immersive Layout Framework for Web Design in Virtual RealityExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585889(1-7)Online publication date: 19-Apr-2023
  • (2023)Text Input for Non-Stationary XR Workspaces: Investigating Tap and Word-Gesture Keyboards in Virtual and Augmented RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324709829:5(2658-2669)Online publication date: 1-May-2023
  • (2023)CrowbarLimbs: A Fatigue-Reducing Virtual Reality Text Entry MetaphorIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324706029:5(2806-2815)Online publication date: 1-May-2023
  • (2023)Effect of the predictive keyboard with magnification and protrusion on the bare-hand input in virtual realityMultimedia Tools and Applications10.1007/s11042-023-15071-z82:20(31821-31838)Online publication date: 17-Mar-2023
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