skip to main content
10.1145/3334480.3382958acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
abstract

Initial Evaluation of Different Types of Virtual Reality Locomotion Towards a Pedestrian Simulator for Urban and Transportation Planning

Published:25 April 2020Publication History

ABSTRACT

The simulation of human behaviour in today's travel demand models is usually based on the assumption of a rational behaviour of its participants. Since travel demand models have been applied in particular for motorized traffic, only little is known about the influence of variables that affect both the choice of trip destination and the route decision in pedestrian and cycling models. In order to create urban spaces that encourage cycling and walking, we propose a VR (Virtual Reality) pedestrian simulator which involves walk-in-place locomotion. Thus, identical conditions are obtained for all subjects which is not feasible in real world field research with naturally varying environmental influences. As a first step, our qualitative and quantitative user study revealed that walking in a VR treadmill felt safest and most intuitive, although walking in it took in return more energy than walking-in-place with VR trackers only.

Skip Supplemental Material Section

Supplemental Material

lbw068pv.mp4

mp4

9.9 MB

References

  1. Costas Boletsis. 2017. The new era of virtual reality locomotion: A systematic literature review of techniques and a proposed typology. Multimodal Technologies and Interaction 1, 4 (2017), 24.Google ScholarGoogle ScholarCross RefCross Ref
  2. Fabio Buttussi and Luca Chittaro. 2019. Locomotion in Place in Virtual Reality: A Comparative Evaluation of Joystick, Teleport, and Leaning. IEEE transactions on visualization and computer graphics (2019).Google ScholarGoogle Scholar
  3. Qianwen Chao, Huikun Bi, Weizi Li, Tianlu Mao, Zhaoqi Wang, Ming C Lin, and Zhigang Deng. 2019. A survey on visual traffic simulation: models, evaluations, and applications in autonomous driving. In Computer Graphics Forum. Wiley Online Library.Google ScholarGoogle Scholar
  4. Wang Chun, Chen Ge, Liu Yanyan, and Margaret Horne. 2008. Virtual-reality based integrated traffic simulation for urban planning. In 2008 International Conference on Computer Science and Software Engineering, Vol. 2. IEEE, 1137--1140.Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Patrick Dickinson, Kathrin Gerling, Kieran Hicks, John Murray, John Shearer, and Jacob Greenwood. 2019. Virtual reality crowd simulation: effects of agent density on user experience and behaviour. Virtual Reality 23, 1 (2019), 19--32.Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Martin Fellendorf and Peter Vortisch. 2010. Microscopic traffic flow simulator VISSIM. In Fundamentals of traffic simulation. Springer, 63--93.Google ScholarGoogle Scholar
  7. Deepeka Garg, Maria Chli, and George Vogiatzis. 2019. Traffic3D: A New Traffic Simulation Paradigm. In Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems. International Foundation for Autonomous Agents and Multiagent Systems, 2354--2356.Google ScholarGoogle Scholar
  8. Dirk Helbing and Peter Molnar. 1995. Social force model for pedestrian dynamics. Physical review E 51, 5 (1995), 4282.Google ScholarGoogle Scholar
  9. Jun Hu, Xiaoling Gao, Juan Wei, Yongyong Guo, Mei Li, and Jierui Wang. 2019. The cellular automata evacuation model based on Er/M/1 distribution. Physica Scripta (2019).Google ScholarGoogle Scholar
  10. infas Institute for Applied Social Science. 2019. Mobility in Germany - Analyses of bicycle traffic and foot traffic. (2019). http://www.mobilitaet-in-deutschland.de/pdf/MiD2017_Analyse_zum_Rad_und_Fussverkehr.pdfGoogle ScholarGoogle Scholar
  11. Heather Kaths, Andreas Keler, Jakob Kaths, and Fritz Busch. 2019. Analyzing the behavior of bicyclists using a bicycle simulator with a coupled SUMO and DYNA4 simulated environment. EPiC Series in Computing 62 (2019), 199--205.Google ScholarGoogle ScholarCross RefCross Ref
  12. Hermann Knoflacher. 1993. Does the Development of Mobility in Traffic Follow a Pattern. History and Technology 15 (1993), 125--140.Google ScholarGoogle Scholar
  13. Julian Kreimeier and Timo Götzelmann. 2019. First Steps Towards Walk-In-Place Locomotion and Haptic Feedback in Virtual Reality for Visually Impaired. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, LBW2214.Google ScholarGoogle Scholar
  14. Christian Lehsing, Tobias Benz, and Klaus Bengler. 2016. Insights into interaction-effects of human-human interaction in pedestrian crossing situations using a linked simulator environment. IFAC-PapersOnLine 49, 19 (2016), 138--143.Google ScholarGoogle ScholarCross RefCross Ref
  15. Yang Li, Maoyin Chen, Xiaoping Zheng, Zhan Dou, and Yuan Cheng. 2020. Relationship between behavior aggressiveness and pedestrian dynamics using behavior-based cellular automata model. Appl. Math. Comput. 371 (2020), 124941.Google ScholarGoogle Scholar
  16. Ramin Mehran, Alexis Oyama, and Mubarak Shah. 2009. Abnormal crowd behavior detection using social force model. In 2009 IEEE Conference on Computer Vision and Pattern Recognition. IEEE, 935--942.Google ScholarGoogle ScholarCross RefCross Ref
  17. Javier Nuñez, Inaian Teixeira, Antônio Silva, Peter Zeile, Luc Dekoninck, and Dick Botteldooren. 2018. The Influence of Noise, Vibration, Cycle Paths, and Period of Day on Stress Experienced by Cyclists. Sustainability 10, 7 (2018), 2379.Google ScholarGoogle ScholarCross RefCross Ref
  18. LSC Pun-Cheng and CWY So. 2019. A comparative analysis of perceived and actual walking behaviour in varying land use and time. Journal of Location Based Services 13, 1 (2019), 53--72.Google ScholarGoogle ScholarCross RefCross Ref
  19. Charles W Schmidt. 2019. The why and where of active travel: modeling bike and foot traffic across the United States. Environmental health perspectives 127, 3 (2019), 034002.Google ScholarGoogle Scholar

Index Terms

  1. Initial Evaluation of Different Types of Virtual Reality Locomotion Towards a Pedestrian Simulator for Urban and Transportation Planning

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in
        • Published in

          cover image ACM Conferences
          CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
          April 2020
          4474 pages
          ISBN:9781450368193
          DOI:10.1145/3334480

          Copyright © 2020 Owner/Author

          Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 25 April 2020

          Check for updates

          Qualifiers

          • abstract

          Acceptance Rates

          Overall Acceptance Rate6,164of23,696submissions,26%

          Upcoming Conference

          CHI '24
          CHI Conference on Human Factors in Computing Systems
          May 11 - 16, 2024
          Honolulu , HI , USA

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader

        HTML Format

        View this article in HTML Format .

        View HTML Format