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Teaching Responsible Conduct of Research Through an Interactive Storytelling Game

Published: 25 April 2020 Publication History

Abstract

Concepts utilizing applied ethics, such as responsible conduct of research (RCR), can prove difficult to teach due to the complexity of problems faced by researchers and the many underlying perspectives involved in such dilemmas. To address this issue, we created Academical, a choice-based interactive storytelling game for RCR education that enables players to experience a story from multiple perspectives. In this paper, we describe the design rationale of Academical, and present results from an initial pilot study comparing it with traditional web-based educational materials from an existing RCR course. The preliminary results highlight that utilizing a choice-based interactive story game may prove more effective for RCR education, with significantly higher engagement and comparable or better scores for tests of RCR topics.

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    cover image ACM Conferences
    CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
    April 2020
    4474 pages
    ISBN:9781450368193
    DOI:10.1145/3334480
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 25 April 2020

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    Author Tags

    1. RCR
    2. choice-based
    3. educational game
    4. interactive storytelling
    5. narrative game
    6. role-playing

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    • (2024)An Instructor's Lens into the Role of AI in Teaching Experimental Research via GamificationProceedings of the 39th ACM/SIGAPP Symposium on Applied Computing10.1145/3605098.3636131(98-100)Online publication date: 8-Apr-2024
    • (2024)What's the story of the elephant? Evaluation of choose‐your‐own‐adventure activities on public perception of human–elephant conflictIntegrative Conservation10.1002/inc3.64Online publication date: 18-Sep-2024
    • (2022)Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat ResilienceSerious Games10.1007/978-3-031-15325-9_8(84-101)Online publication date: 22-Sep-2022
    • (2021)What is a Visual Novel?Proceedings of the ACM on Human-Computer Interaction10.1145/34747125:CHI PLAY(1-18)Online publication date: 6-Oct-2021
    • (2021)Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling GameExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451722(1-8)Online publication date: 8-May-2021
    • (2021)Ethics of Interactive StorytellingGames and Narrative: Theory and Practice10.1007/978-3-030-81538-7_10(143-153)Online publication date: 26-Jul-2021
    • (2020)Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of ResearchProceedings of the 15th International Conference on the Foundations of Digital Games10.1145/3402942.3403005(1-12)Online publication date: 15-Sep-2020
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