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Teaching gameful design

Published: 26 August 2019 Publication History

Abstract

This paper discusses the course 'Gameful Design' held as part of the computer science master curriculum at Vienna University of Technology (TU Wien). We argue that the challenge of meaningfully teaching serious game design and gamification design is not solved by solely imparting design guidelines. It is a matter of conveying a method of how to engage with a real-world problem, how to ideate and explore, and how to iterate and reflect on gameful design. We describe the three methodological cornerstones the course is built on - research-based teaching, design thinking and explorative design - and outline the format of the course. From a relective practice perspective, we give structured tangible advice how to run such a course in the form of guidelines and we describe the impact it had on our own research.

References

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Cited By

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  • (2020)Learning Theories Within GamificationGamification Strategies for Retention, Motivation, and Engagement in Higher Education10.4018/978-1-7998-2079-6.ch001(1-61)Online publication date: 2020

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cover image ACM Other conferences
FDG '19: Proceedings of the 14th International Conference on the Foundations of Digital Games
August 2019
822 pages
ISBN:9781450372176
DOI:10.1145/3337722
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 August 2019

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Author Tags

  1. design thinking
  2. explo rative design
  3. gameful design
  4. research-based teaching

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FDG '19

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FDG '19 Paper Acceptance Rate 46 of 124 submissions, 37%;
Overall Acceptance Rate 152 of 415 submissions, 37%

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  • (2020)Learning Theories Within GamificationGamification Strategies for Retention, Motivation, and Engagement in Higher Education10.4018/978-1-7998-2079-6.ch001(1-61)Online publication date: 2020

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